My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Recruits Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Barbarians Royal Recruits Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Recruits Goblin Barrel Skeleton Army Prince
Giant Snowball
Spear Goblins Goblin Gang Barbarians Royal Recruits Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Gang Mortar Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Spear Goblins Goblin Gang Mortar Barbarians Royal Recruits Goblin Barrel Skeleton Army
The Log
Spear Goblins Goblin Gang Barbarians Royal Recruits Goblin Barrel Skeleton Army Prince
Earthquake
Spear Goblins Goblin Gang Mortar Barbarians Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Gang Royal Recruits Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Goblin Gang Barbarians Royal Recruits Goblin Barrel Skeleton Army Prince
Fireball
Goblin Gang Mortar Barbarians Goblin Barrel Skeleton Army
Poison
Spear Goblins Goblin Gang Mortar Barbarians Royal Recruits Skeleton Army
Lightning
Mortar Prince
Rocket
Mortar Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Recruits Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Goblin Barrel Skeleton Army Mortar Barbarians Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Mortar Royal Recruits Prince
Goblin Gang
Goblin Barrel Spear Goblins Mortar Royal Recruits Prince
Mortar
Spear Goblins Goblin Gang
Barbarians
Royal Recruits
Spear Goblins Goblin Gang
Goblin Barrel
Spear Goblins Goblin Gang Prince Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Spear Goblins Goblin Gang

Defense Synergies 0 14

Spear Goblins
Goblin Gang Mortar Barbarians Skeleton Army Prince
Goblin Gang
Spear Goblins Mortar Barbarians Royal Recruits Skeleton Army Prince
Mortar
Spear Goblins Goblin Gang Skeleton Army
Barbarians
Spear Goblins Goblin Gang Skeleton Army
Royal Recruits
Goblin Gang Skeleton Army
Goblin Barrel
Skeleton Army
Spear Goblins Goblin Gang Mortar Barbarians Royal Recruits Prince
Prince
Spear Goblins Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Royal Recruits
Barbarians Skeleton Army Goblin Gang Mortar Royal Recruits Prince
Goblin Gang Mortar Barbarians Skeleton Army Prince Royal Recruits
Barbarians Royal Recruits Skeleton Army Prince Goblin Gang Mortar
Barbarians Royal Recruits Skeleton Army Prince
Goblin Gang Skeleton Army Spear Goblins
Spear Goblins Goblin Gang Mortar
Barbarians Royal Recruits
Barbarians Goblin Gang Mortar Royal Recruits Skeleton Army Prince
Goblin Gang Skeleton Army Spear Goblins Barbarians Royal Recruits Prince
Goblin Gang Barbarians Skeleton Army Spear Goblins Royal Recruits
Spear Goblins Goblin Gang
Mortar Barbarians Royal Recruits Skeleton Army Prince Goblin Gang
Skeleton Army Goblin Gang Mortar Barbarians Royal Recruits Prince
Barbarians Royal Recruits Skeleton Army Goblin Gang Mortar Prince
Barbarians Skeleton Army Goblin Gang Mortar Royal Recruits Prince
Barbarians Goblin Gang Mortar Royal Recruits Skeleton Army Prince
Mortar Spear Goblins Goblin Gang Barbarians Royal Recruits Skeleton Army Prince
Mortar Spear Goblins Barbarians Royal Recruits
Barbarians Mortar Royal Recruits Prince
Goblin Gang Royal Recruits Skeleton Army Spear Goblins Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Skeleton Army Spear Goblins Prince
Goblin Gang Mortar Prince
Goblin Gang Barbarians Royal Recruits Skeleton Army Spear Goblins Prince
Goblin Gang Royal Recruits Skeleton Army Prince Barbarians
Barbarians Royal Recruits Goblin Gang Skeleton Army Prince
Goblin Gang
Goblin Gang Royal Recruits Skeleton Army Prince Spear Goblins Barbarians
Barbarians Royal Recruits Skeleton Army Prince
Royal Recruits Spear Goblins Mortar Barbarians Skeleton Army Prince
Royal Recruits Goblin Gang Barbarians Skeleton Army
Barbarians Royal Recruits Prince
Royal Recruits Skeleton Army Barbarians Prince
Barbarians Royal Recruits Skeleton Army Prince Goblin Gang
Royal Recruits Barbarians Skeleton Army
Goblin Gang Barbarians Royal Recruits Skeleton Army Spear Goblins Mortar Prince
Barbarians Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits
Mortar
Barbarians Royal Recruits Prince
Mortar
Spear Goblins
Mortar
Mortar
Goblin Gang Prince
Mortar Royal Recruits Prince
Mortar
Mortar
Mortar Prince
Spear Goblins Mortar
Mortar Royal Recruits
Mortar
Mortar Prince
Mortar
Prince
Prince
Mortar Barbarians Royal Recruits
Mortar
Mortar
Mortar Prince
Mortar
Mortar
Prince
Spear Goblins Goblin Gang Barbarians Royal Recruits Skeleton Army Prince
Goblin Gang Prince
Mortar
Royal Recruits Prince
Goblin Gang Royal Recruits
Mortar Royal Recruits Prince

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