My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Goblin Gang Goblin Barrel
Zap
Spear Goblins Goblin Gang Mortar Goblin Barrel Goblin Giant
Barbarian Barrel
Spear Goblins Goblin Gang Mortar Goblin Barrel Electro Wizard
The Log
Spear Goblins Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Mortar Goblin Barrel
Arrows
Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Goblin Gang Goblin Barrel Electro Wizard
Fireball
Goblin Gang Mortar Goblin Barrel Electro Wizard
Poison
Spear Goblins Goblin Gang Mortar Electro Wizard
Lightning
Mortar Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Goblin Gang Goblin Barrel Tornado Mortar Electro Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Goblin Gang Goblin Barrel

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Mortar Goblin Giant
Goblin Gang
Goblin Barrel Spear Goblins Mortar Goblin Giant
Mortar
Spear Goblins Goblin Gang Tornado Goblin Giant The Log
Goblin Barrel
Spear Goblins Goblin Gang Goblin Giant
Tornado
Mortar Goblin Giant The Log
Goblin Giant
Spear Goblins Goblin Gang Mortar Goblin Barrel Tornado The Log Electro Wizard
The Log
Mortar Tornado Goblin Giant
Electro Wizard
Goblin Giant

Defense Synergies 0 17

Spear Goblins
Goblin Gang Mortar Goblin Giant The Log Electro Wizard
Goblin Gang
Spear Goblins Mortar The Log Electro Wizard
Mortar
Spear Goblins Goblin Gang Tornado The Log Electro Wizard
Goblin Barrel
Tornado
Mortar Goblin Giant The Log Electro Wizard
Goblin Giant
Spear Goblins Tornado The Log Electro Wizard
The Log
Spear Goblins Goblin Gang Mortar Tornado Goblin Giant Electro Wizard
Electro Wizard
Spear Goblins Goblin Gang Mortar Tornado Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Goblin Giant The Log Electro Wizard
Goblin Gang Mortar The Log Electro Wizard
Goblin Gang Mortar Tornado Electro Wizard
Goblin Gang Mortar Electro Wizard
Tornado The Log
Goblin Gang Tornado The Log Spear Goblins Electro Wizard
Tornado Electro Wizard Spear Goblins Goblin Gang Mortar
Goblin Giant The Log Electro Wizard
Goblin Gang Mortar Tornado
Goblin Gang Tornado Spear Goblins Electro Wizard
Goblin Gang Electro Wizard Spear Goblins Tornado Goblin Giant The Log
Spear Goblins Goblin Gang Tornado Electro Wizard
Mortar Goblin Gang The Log Electro Wizard
Goblin Gang Mortar Tornado The Log Electro Wizard
Goblin Gang Mortar Electro Wizard
Tornado Goblin Gang Mortar The Log Electro Wizard
Goblin Gang Mortar Tornado Electro Wizard
Mortar Spear Goblins Goblin Gang Tornado The Log Electro Wizard
Mortar Tornado The Log Spear Goblins Electro Wizard
Mortar Tornado Electro Wizard
Goblin Gang Spear Goblins Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Electro Wizard
Electro Wizard Goblin Gang Mortar The Log
Goblin Gang Spear Goblins Goblin Giant The Log Electro Wizard
Goblin Gang Tornado Goblin Giant The Log Electro Wizard
Goblin Gang Goblin Giant
Goblin Gang Tornado Goblin Giant Electro Wizard
Goblin Gang Spear Goblins Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Spear Goblins Mortar Tornado The Log
Goblin Gang Goblin Giant
Tornado Goblin Giant The Log Electro Wizard
Goblin Gang Goblin Giant
Goblin Gang Electro Wizard Spear Goblins Mortar Tornado Goblin Giant The Log
The Log Electro Wizard
Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar Tornado The Log Electro Wizard
Goblin Giant The Log
The Log
Mortar The Log
Spear Goblins Tornado Goblin Giant
Mortar Tornado The Log
The Log Tornado
The Log Mortar Tornado
Goblin Gang Tornado Electro Wizard
Mortar Tornado The Log Electro Wizard
Tornado
Mortar The Log
Mortar
Mortar The Log
Spear Goblins Mortar The Log
Mortar The Log
Mortar Tornado
Mortar The Log Electro Wizard
Mortar Tornado The Log
The Log
Tornado
Tornado The Log
Mortar The Log
Tornado The Log Mortar
Mortar The Log Tornado Electro Wizard
Mortar Tornado The Log
Mortar Tornado The Log
Tornado Electro Wizard
Electro Wizard
Mortar The Log
Electro Wizard
The Log
Electro Wizard Spear Goblins Goblin Gang
Tornado Electro Wizard
The Log
Goblin Gang Electro Wizard
The Log Mortar
Tornado
Goblin Gang Tornado The Log Electro Wizard
Tornado Electro Wizard
Mortar Tornado Goblin Giant The Log Electro Wizard
Mortar

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