My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Barbarians Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Skeleton Army
Giant Snowball
Goblins Spear Goblins Barbarians Guards Skeleton Army Baby Dragon
Zap
Goblins Spear Goblins Inferno Tower Guards Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Barbarians Inferno Tower Guards Skeleton Army
The Log
Goblins Spear Goblins Barbarians Guards Skeleton Army
Earthquake
Spear Goblins Barbarians Inferno Tower Guards Skeleton Army
Arrows
Goblins Spear Goblins Guards Skeleton Army
Royal Delivery
Goblins Spear Goblins Barbarians Guards Skeleton Army Baby Dragon
Fireball
Barbarians Inferno Tower Skeleton Army Baby Dragon
Poison
Spear Goblins Barbarians Inferno Tower Guards Skeleton Army
Lightning
Inferno Tower Baby Dragon
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Inferno Tower Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Guards Skeleton Army Baby Dragon Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Guards

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon
Spear Goblins
Baby Dragon
Arrows
Barbarians
Inferno Tower
Guards
Skeleton Army
Baby Dragon
Goblins Spear Goblins

Defense Synergies 2 13

Goblins
Inferno Tower
Spear Goblins
Arrows Barbarians Inferno Tower Guards Skeleton Army Baby Dragon
Arrows
Spear Goblins Barbarians Inferno Tower
Barbarians
Spear Goblins Arrows Skeleton Army
Inferno Tower
Guards Skeleton Army Goblins Spear Goblins Arrows Baby Dragon
Guards
Inferno Tower Spear Goblins Skeleton Army Baby Dragon
Skeleton Army
Inferno Tower Spear Goblins Barbarians Guards
Baby Dragon
Spear Goblins Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Inferno Tower Baby Dragon
Barbarians Inferno Tower Skeleton Army Goblins
Barbarians Inferno Tower Skeleton Army Goblins
Barbarians Inferno Tower Skeleton Army Goblins Guards
Arrows Barbarians Skeleton Army
Arrows Skeleton Army Goblins Spear Goblins Guards Baby Dragon
Inferno Tower Spear Goblins Arrows Baby Dragon
Arrows Barbarians Inferno Tower Baby Dragon
Barbarians Inferno Tower Goblins Skeleton Army
Guards Skeleton Army Goblins Spear Goblins Barbarians Inferno Tower
Goblins Barbarians Guards Skeleton Army Spear Goblins Arrows Baby Dragon
Arrows Inferno Tower Spear Goblins Baby Dragon
Barbarians Inferno Tower Skeleton Army Guards
Skeleton Army Goblins Arrows Barbarians Guards Baby Dragon
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army
Barbarians Goblins Arrows Inferno Tower Skeleton Army
Arrows Goblins Spear Goblins Barbarians Guards Skeleton Army Baby Dragon
Arrows Baby Dragon Spear Goblins Barbarians Guards
Barbarians Inferno Tower
Skeleton Army Goblins Spear Goblins Arrows Barbarians Guards Baby Dragon
Inferno Tower Guards Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Skeleton Army Goblins Spear Goblins Inferno Tower
Arrows Baby Dragon
Barbarians Guards Skeleton Army Goblins Spear Goblins Inferno Tower
Guards Skeleton Army Barbarians Inferno Tower
Barbarians Inferno Tower Guards Skeleton Army
Arrows Baby Dragon
Guards Skeleton Army Goblins Spear Goblins Barbarians Inferno Tower
Inferno Tower Barbarians Skeleton Army
Goblins Spear Goblins Barbarians Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Barbarians Guards Skeleton Army
Barbarians Inferno Tower Guards
Skeleton Army Arrows Barbarians Guards
Barbarians Skeleton Army Inferno Tower Guards
Barbarians Skeleton Army Baby Dragon
Barbarians Inferno Tower Guards Skeleton Army Goblins Spear Goblins Baby Dragon
Arrows Barbarians Inferno Tower Baby Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Guards
Arrows Baby Dragon
Arrows Spear Goblins Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Goblins Guards
Arrows
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Guards
Arrows
Arrows
Arrows
Spear Goblins Barbarians Guards Skeleton Army
Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows
Guards Baby Dragon
Baby Dragon

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