My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army
Giant Snowball
Goblins Spear Goblins Goblin Barrel Skeleton Army
Zap
Goblins Spear Goblins Goblin Barrel Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Wizard Goblin Barrel Skeleton Army
The Log
Goblins Spear Goblins Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Goblins Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Goblins Spear Goblins Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Wizard Goblin Barrel Skeleton Army
Poison
Spear Goblins Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Arrows Goblin Barrel Skeleton Army Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Arrows Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Barrel Mini P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Spear Goblins Arrows Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Spear Goblins Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Wizard Goblin Barrel

Defense Synergies 0 11

Goblins
Wizard
Spear Goblins
Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows
Spear Goblins Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Arrows Wizard Skeleton Army
Wizard
Goblins Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Spear Goblins Mini P.E.K.K.A Wizard
P.E.K.K.A
Spear Goblins Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblins
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblins
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblins
Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Skeleton Army Goblins Spear Goblins
Spear Goblins Arrows Wizard
Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblins Skeleton Army
Skeleton Army Goblins Spear Goblins Mini P.E.K.K.A
Goblins Skeleton Army Spear Goblins Arrows Wizard
Arrows Spear Goblins Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army Goblins Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Wizard Goblins Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Goblins Spear Goblins Wizard Skeleton Army
Arrows Wizard Spear Goblins
Mini P.E.K.K.A P.E.K.K.A
Wizard Skeleton Army Goblins Spear Goblins Arrows Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Goblins Spear Goblins P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Skeleton Army P.E.K.K.A Goblins Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Skeleton Army
Arrows Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblins Spear Goblins
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Goblins Spear Goblins Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army
Skeleton Army Goblins Spear Goblins Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Spear Goblins
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Spear Goblins Skeleton Army
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
P.E.K.K.A
P.E.K.K.A
Wizard

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