My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Goblin Drill Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Goblin Drill
Giant Snowball
Goblins Spear Goblins Goblin Gang Goblin Barrel Goblin Drill
Zap
Goblins Spear Goblins Goblin Gang Firecracker Goblin Barrel Goblin Drill
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Firecracker Goblin Barrel Goblin Drill
The Log
Goblins Spear Goblins Goblin Gang Firecracker Goblin Barrel Goblin Drill
Earthquake
Spear Goblins Goblin Gang Firecracker Goblin Barrel Goblin Drill
Arrows
Goblins Spear Goblins Goblin Gang Firecracker Goblin Barrel Goblin Drill
Royal Delivery
Goblins Spear Goblins Goblin Gang Firecracker Goblin Barrel Goblin Drill
Fireball
Goblin Gang Firecracker Goblin Barrel Goblin Drill
Poison
Spear Goblins Goblin Gang Firecracker Goblin Drill
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Goblin Drill Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Gang Firecracker Goblin Barrel Void Goblin Drill Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Goblin Gang Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Spear Goblins
Goblin Barrel Goblin Gang Firecracker Goblin Drill
Goblin Gang
Goblin Barrel Spear Goblins Firecracker Goblin Drill
Firecracker
Spear Goblins Goblin Gang Goblin Barrel Goblin Drill
Goblin Barrel
Spear Goblins Goblin Gang Firecracker Goblin Drill
Void
Goblin Drill
Goblins Spear Goblins Goblin Gang Firecracker Goblin Barrel
Goblin Machine

Defense Synergies 0 6

Goblins
Firecracker
Spear Goblins
Goblin Gang Firecracker Goblin Drill
Goblin Gang
Spear Goblins Firecracker Goblin Drill
Firecracker
Goblins Spear Goblins Goblin Gang
Goblin Barrel
Void
Goblin Drill
Spear Goblins Goblin Gang
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Void
Goblins Goblin Gang Firecracker Goblin Drill
Goblin Gang Goblins Void Goblin Drill
Goblins Goblin Gang Firecracker Goblin Drill
Firecracker
Goblin Gang Goblins Spear Goblins Firecracker
Spear Goblins Goblin Gang Firecracker Void
Void
Goblins Goblin Gang Goblin Drill
Goblin Gang Goblins Spear Goblins Firecracker
Goblins Goblin Gang Spear Goblins Firecracker Goblin Drill
Spear Goblins Goblin Gang Firecracker
Goblin Drill Goblin Gang
Goblins Goblin Gang Firecracker Goblin Drill
Goblin Gang Goblin Drill
Goblin Gang Goblin Drill
Goblins Goblin Gang Firecracker Goblin Drill
Goblins Spear Goblins Goblin Gang Firecracker Goblin Drill
Goblin Drill Spear Goblins Firecracker
Goblin Drill
Goblin Gang Goblins Spear Goblins Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Void
Void Goblin Gang Firecracker
Goblin Gang Goblins Spear Goblins
Goblin Gang
Goblin Gang Goblin Drill
Firecracker Goblin Gang
Goblin Gang Goblins Spear Goblins Void
Void Goblins Spear Goblins Firecracker
Goblin Gang Goblin Drill
Void
Goblin Gang
Firecracker
Goblin Gang Goblins Spear Goblins Firecracker Goblin Drill
Firecracker
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Goblin Drill
Firecracker Void
Void Goblin Drill
Firecracker Void
Firecracker
Firecracker Spear Goblins
Firecracker
Firecracker
Void Firecracker
Goblins Goblin Gang Void
Firecracker Void
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Spear Goblins Firecracker Goblin Drill
Firecracker
Void Firecracker
Firecracker
Void
Void
Void
Void Goblin Drill
Firecracker
Firecracker Void
Void
Void Firecracker
Firecracker
Firecracker Void
Void
Void
Void Firecracker
Firecracker
Spear Goblins Goblin Gang Void
Firecracker
Void Goblin Gang Firecracker
Firecracker
Void
Firecracker
Goblin Gang Firecracker
Firecracker Void
Void Firecracker

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