My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Barrel
Giant Snowball
Goblins Spear Goblins Cannon Hog Rider Goblin Barrel
Zap
Goblins Spear Goblins Cannon Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Cannon Valkyrie Goblin Barrel
The Log
Goblins Spear Goblins Cannon Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Spear Goblins Cannon Hog Rider Goblin Barrel
Arrows
Goblins Spear Goblins Goblin Barrel
Royal Delivery
Goblins Spear Goblins Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel
Fireball
Cannon Hog Rider Goblin Barrel
Poison
Spear Goblins Cannon
Lightning
Cannon Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Cannon Goblin Barrel Fireball Mini P.E.K.K.A Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Cannon Goblin Barrel

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Spear Goblins
Valkyrie Hog Rider Goblin Barrel Mini P.E.K.K.A
Cannon
Fireball
Hog Rider
Mini P.E.K.K.A
Spear Goblins Valkyrie Hog Rider
Valkyrie
Spear Goblins Hog Rider Goblin Barrel Goblins Mini P.E.K.K.A
Hog Rider
Goblins Spear Goblins Fireball Valkyrie Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Spear Goblins Valkyrie Hog Rider

Defense Synergies 0 10

Goblins
Cannon
Spear Goblins
Cannon Mini P.E.K.K.A Valkyrie
Cannon
Goblins Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Fireball
Cannon Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Spear Goblins Cannon Fireball Valkyrie
Valkyrie
Spear Goblins Cannon Fireball Mini P.E.K.K.A
Hog Rider
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Fireball Valkyrie
Mini P.E.K.K.A Goblins Cannon Valkyrie
Cannon Mini P.E.K.K.A Goblins Valkyrie
Cannon Mini P.E.K.K.A Goblins Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Goblins Spear Goblins Cannon Valkyrie
Spear Goblins Cannon Fireball
Cannon Fireball Valkyrie
Cannon Mini P.E.K.K.A Goblins
Goblins Spear Goblins Cannon Mini P.E.K.K.A Valkyrie
Goblins Valkyrie Spear Goblins Cannon Fireball
Spear Goblins Fireball
Cannon Mini P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie Goblins Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Cannon
Cannon Fireball Mini P.E.K.K.A
Goblins Cannon Fireball Mini P.E.K.K.A Valkyrie
Cannon Fireball Goblins Spear Goblins Valkyrie
Valkyrie Spear Goblins Cannon Fireball
Mini P.E.K.K.A Cannon
Valkyrie Goblins Spear Goblins Cannon Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins Spear Goblins Fireball
Fireball Mini P.E.K.K.A Valkyrie
Goblins Spear Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Fireball
Cannon Mini P.E.K.K.A Valkyrie
Fireball
Mini P.E.K.K.A Goblins Spear Goblins Fireball Valkyrie
Mini P.E.K.K.A Valkyrie
Goblins Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Cannon
Mini P.E.K.K.A Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Goblins Spear Goblins Fireball Mini P.E.K.K.A Valkyrie
Valkyrie Cannon Fireball Mini P.E.K.K.A
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins
Fireball
Fireball
Goblins Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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