My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Goblins Spear Goblins Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber
Giant Snowball
Fire Spirit Goblins Spear Goblins Bomber Lumberjack
Zap
Fire Spirit Goblins Spear Goblins Bomber
Barbarian Barrel
Electro Spirit Fire Spirit Goblins Spear Goblins Bomber Lumberjack
The Log
Electro Spirit Fire Spirit Goblins Spear Goblins Bomber Lumberjack
Earthquake
Spear Goblins Bomber
Arrows
Electro Spirit Fire Spirit Goblins Spear Goblins Bomber
Royal Delivery
Electro Spirit Fire Spirit Goblins Spear Goblins Bomber Lumberjack
Fireball
Bomber Lumberjack
Poison
Spear Goblins Bomber
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Spear Goblins Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Goblins Spear Goblins Bomber Rage The Log Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Goblins Spear Goblins

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack
Fire Spirit
Lumberjack
Goblins
Spear Goblins
Lumberjack
Bomber
Lumberjack
Rage
The Log
Lumberjack
Lumberjack
Electro Spirit Fire Spirit Spear Goblins Bomber The Log

Defense Synergies 0 10

Electro Spirit
The Log Lumberjack
Fire Spirit
Spear Goblins The Log
Goblins
Bomber The Log
Spear Goblins
Fire Spirit The Log Lumberjack
Bomber
Goblins The Log
Rage
The Log
Electro Spirit Fire Spirit Goblins Spear Goblins Bomber Lumberjack
Lumberjack
Electro Spirit Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber The Log
Lumberjack Goblins The Log
Lumberjack Fire Spirit Goblins Bomber
Lumberjack Goblins
Bomber The Log Lumberjack
The Log Electro Spirit Fire Spirit Goblins Spear Goblins Bomber Lumberjack
Electro Spirit Fire Spirit Spear Goblins
Electro Spirit The Log
Goblins Lumberjack
Fire Spirit Goblins Spear Goblins Bomber Lumberjack
Goblins Electro Spirit Spear Goblins Bomber The Log Lumberjack
Spear Goblins
Lumberjack Fire Spirit Bomber The Log
Fire Spirit Bomber Electro Spirit Goblins The Log Lumberjack
Lumberjack
The Log Lumberjack
Goblins Bomber Lumberjack
Fire Spirit Electro Spirit Goblins Spear Goblins Bomber The Log Lumberjack
The Log Electro Spirit Fire Spirit Spear Goblins Bomber Lumberjack
Lumberjack
Bomber Electro Spirit Fire Spirit Goblins Spear Goblins The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Spear Goblins
Bomber The Log Lumberjack
Lumberjack Goblins Spear Goblins The Log
Lumberjack The Log
Lumberjack
Fire Spirit Electro Spirit
Goblins Spear Goblins Lumberjack
Lumberjack
Electro Spirit Goblins Spear Goblins The Log
Lumberjack
The Log
Lumberjack
Bomber
Electro Spirit Goblins Spear Goblins Bomber The Log Lumberjack
Electro Spirit Bomber The Log
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Bomber Fire Spirit The Log
Electro Spirit Fire Spirit Spear Goblins
Fire Spirit Bomber The Log
The Log Fire Spirit
The Log
Fire Spirit Goblins Lumberjack
The Log
Fire Spirit
Fire Spirit The Log
The Log
Spear Goblins Bomber The Log
The Log
Bomber
Fire Spirit Bomber The Log
Fire Spirit Bomber The Log
The Log
The Log
The Log
The Log Electro Spirit Fire Spirit Bomber
The Log
The Log
The Log
Fire Spirit
Electro Spirit
Bomber The Log
Electro Spirit
The Log
Electro Spirit Fire Spirit Spear Goblins
Fire Spirit
The Log
Lumberjack
The Log Bomber
Electro Spirit The Log
The Log

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