My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Elixir Golem Royal Ghost Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Elixir Golem Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Ram Rider
Giant Snowball
Goblins Spear Goblins Ram Rider
Zap
Goblins Spear Goblins Firecracker Ram Rider
Barbarian Barrel
Goblins Spear Goblins Firecracker Elixir Golem Royal Ghost Magic Archer
The Log
Goblins Spear Goblins Firecracker Elixir Golem Ram Rider
Earthquake
Spear Goblins Firecracker Elixir Golem
Arrows
Goblins Spear Goblins Firecracker
Royal Delivery
Goblins Spear Goblins Firecracker Elixir Golem Royal Ghost Magic Archer Ram Rider
Fireball
Firecracker Elixir Golem Magic Archer Ram Rider
Poison
Spear Goblins Firecracker Elixir Golem Magic Archer
Lightning
Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Firecracker Elixir Golem Void Royal Ghost Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Firecracker Elixir Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Firecracker Elixir Golem Royal Ghost Ram Rider
Firecracker
Elixir Golem Spear Goblins Ram Rider
Elixir Golem
Firecracker Spear Goblins Royal Ghost Magic Archer
Void
Royal Ghost
Spear Goblins Elixir Golem Magic Archer Ram Rider
Magic Archer
Ram Rider Elixir Golem Royal Ghost
Ram Rider
Magic Archer Spear Goblins Firecracker Royal Ghost

Defense Synergies 0 5

Goblins
Firecracker Magic Archer
Spear Goblins
Firecracker Royal Ghost
Firecracker
Goblins Spear Goblins
Elixir Golem
Void
Royal Ghost
Spear Goblins
Magic Archer
Goblins Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Void Magic Archer Ram Rider
Goblins Firecracker Ram Rider
Ram Rider Goblins Void
Goblins Firecracker Ram Rider
Firecracker
Goblins Spear Goblins Firecracker Royal Ghost Magic Archer
Ram Rider Spear Goblins Firecracker Void Magic Archer
Void Magic Archer Ram Rider
Goblins
Goblins Spear Goblins Firecracker Royal Ghost
Goblins Spear Goblins Firecracker Royal Ghost Magic Archer Ram Rider
Spear Goblins Firecracker Magic Archer Ram Rider
Ram Rider
Goblins Firecracker Royal Ghost Magic Archer
Ram Rider
Ram Rider
Goblins Firecracker
Goblins Spear Goblins Firecracker Royal Ghost Magic Archer Ram Rider
Spear Goblins Firecracker Royal Ghost Magic Archer Ram Rider
Ram Rider
Royal Ghost Goblins Spear Goblins Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Void Royal Ghost
Void Firecracker Royal Ghost Magic Archer
Goblins Spear Goblins Ram Rider
Ram Rider
Ram Rider
Firecracker Magic Archer Ram Rider
Goblins Spear Goblins Void Ram Rider
Void Goblins Spear Goblins Firecracker Magic Archer
Void
Ram Rider
Firecracker Magic Archer
Goblins Spear Goblins Firecracker Magic Archer
Firecracker Royal Ghost Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker Royal Ghost
Firecracker Void Royal Ghost Magic Archer Ram Rider
Void Magic Archer
Firecracker Void
Firecracker Magic Archer
Firecracker Spear Goblins Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Void Firecracker Ram Rider
Goblins Void
Firecracker Void Magic Archer Ram Rider
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Firecracker Void Magic Archer
Firecracker Magic Archer
Spear Goblins Firecracker Magic Archer
Magic Archer Firecracker
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Void Magic Archer
Void
Void
Void
Firecracker Magic Archer
Firecracker Void Royal Ghost Magic Archer Ram Rider
Void Magic Archer Ram Rider
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Firecracker Void
Void
Void Magic Archer
Void Firecracker Magic Archer
Firecracker Magic Archer
Spear Goblins Void Magic Archer
Firecracker Magic Archer Ram Rider
Void Firecracker Magic Archer
Firecracker Magic Archer
Void
Firecracker
Firecracker Magic Archer
Firecracker Void Magic Archer
Void Firecracker Royal Ghost Magic Archer
Firecracker Void
Void

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