My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Demolisher Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Demolisher
Giant Snowball
Goblins Spear Goblins Dart Goblin
Zap
Goblins Spear Goblins Dart Goblin
Barbarian Barrel
Goblins Spear Goblins Knight Dart Goblin Wizard
The Log
Goblins Spear Goblins Dart Goblin Mini P.E.K.K.A Goblin Demolisher
Earthquake
Spear Goblins
Arrows
Goblins Spear Goblins Dart Goblin
Royal Delivery
Goblins Spear Goblins Knight Dart Goblin Mini P.E.K.K.A Goblin Demolisher Wizard
Fireball
Dart Goblin Wizard
Poison
Spear Goblins Dart Goblin Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Knight Dart Goblin Mini P.E.K.K.A Goblin Demolisher Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Dart Goblin Mini P.E.K.K.A
Knight
Spear Goblins Dart Goblin Wizard The Log
Dart Goblin
Knight Spear Goblins The Log
Mini P.E.K.K.A
Spear Goblins Wizard The Log
Goblin Demolisher
Wizard
Knight Mini P.E.K.K.A
The Log
Knight Dart Goblin Mini P.E.K.K.A

Defense Synergies 3 14

Goblins
Knight Dart Goblin Wizard The Log
Spear Goblins
Knight Dart Goblin Mini P.E.K.K.A The Log
Knight
Spear Goblins Dart Goblin Goblins Mini P.E.K.K.A Wizard The Log
Dart Goblin
Knight Goblins Spear Goblins Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Spear Goblins Knight Dart Goblin Wizard
Goblin Demolisher
Wizard
Goblins Knight Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Goblins Spear Goblins Knight Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Dart Goblin Wizard The Log
Mini P.E.K.K.A Goblins Knight Dart Goblin The Log
Mini P.E.K.K.A Goblins Knight Dart Goblin
Mini P.E.K.K.A Goblins Knight Dart Goblin
Mini P.E.K.K.A The Log
The Log Goblins Spear Goblins Dart Goblin
Dart Goblin Spear Goblins Wizard
Dart Goblin The Log
Mini P.E.K.K.A Goblins
Knight Goblins Spear Goblins Dart Goblin Mini P.E.K.K.A
Goblins Dart Goblin Spear Goblins Knight Wizard The Log
Spear Goblins Dart Goblin Wizard
Mini P.E.K.K.A Knight Wizard The Log
Wizard Goblins Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A The Log
Wizard Goblins Knight Mini P.E.K.K.A
Goblins Spear Goblins Knight Dart Goblin Wizard The Log
Wizard The Log Spear Goblins Knight Dart Goblin
Mini P.E.K.K.A Dart Goblin
Wizard Goblins Spear Goblins Knight Dart Goblin Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Spear Goblins
Knight Mini P.E.K.K.A Wizard The Log
Goblins Spear Goblins Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight The Log
Knight Mini P.E.K.K.A
Wizard Dart Goblin
Mini P.E.K.K.A Goblins Spear Goblins Knight Dart Goblin
Mini P.E.K.K.A Knight
Goblins Spear Goblins Knight Mini P.E.K.K.A The Log
Dart Goblin
Knight Dart Goblin Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Wizard
Wizard Dart Goblin
Goblins Spear Goblins Knight Dart Goblin Mini P.E.K.K.A The Log
Dart Goblin Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
Wizard The Log
Wizard Spear Goblins Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Goblins Mini P.E.K.K.A
Knight Dart Goblin Wizard The Log
Dart Goblin Wizard
Knight Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Spear Goblins Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Wizard The Log
Dart Goblin Wizard The Log
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Dart Goblin Wizard
Wizard The Log
Dart Goblin The Log
Dart Goblin Wizard
Dart Goblin Wizard
Mini P.E.K.K.A
Dart Goblin Wizard The Log
Wizard The Log
Spear Goblins Dart Goblin
Dart Goblin Wizard
The Log
Knight Dart Goblin Mini P.E.K.K.A Wizard
The Log Dart Goblin Wizard
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log

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