My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Curse Sparky
Giant Snowball
Goblins Spear Goblins Goblin Curse
Zap
Goblins Spear Goblins Mortar Goblin Curse Sparky
Barbarian Barrel
Goblins Spear Goblins Knight Mortar Wizard Goblin Curse Sparky
The Log
Goblins Spear Goblins Goblin Curse Sparky
Earthquake
Spear Goblins Mortar
Arrows
Goblins Spear Goblins Goblin Curse
Royal Delivery
Goblins Spear Goblins Knight Wizard Sparky
Fireball
Mortar Wizard Sparky
Poison
Spear Goblins Mortar Wizard Goblin Curse Sparky
Lightning
Knight Mortar Wizard Sparky
Rocket
Mortar Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Goblin Curse Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Curse Knight Mortar Fireball Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Goblin Curse Knight

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Knight Mortar Goblin Curse Sparky
Knight
Spear Goblins Mortar Fireball Wizard Sparky
Mortar
Knight Spear Goblins Fireball
Fireball
Knight Mortar Goblin Curse Sparky
Wizard
Knight Sparky
Goblin Curse
Spear Goblins Fireball
Sparky
Spear Goblins Knight Fireball Wizard

Defense Synergies 1 10

Goblins
Knight Mortar Wizard
Spear Goblins
Knight Mortar
Knight
Spear Goblins Goblins Mortar Fireball Wizard Sparky
Mortar
Goblins Spear Goblins Knight Fireball Wizard
Fireball
Knight Mortar
Wizard
Goblins Knight Mortar
Goblin Curse
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mortar Fireball Wizard Sparky
Sparky Goblins Knight Mortar Goblin Curse
Mortar Sparky Goblins Knight Goblin Curse
Sparky Goblins Knight Mortar Goblin Curse
Fireball Sparky
Fireball Goblins Spear Goblins
Spear Goblins Mortar Fireball Wizard Goblin Curse
Fireball Sparky
Sparky Goblins Mortar Goblin Curse
Knight Goblins Spear Goblins Sparky
Goblins Goblin Curse Spear Goblins Knight Fireball Wizard
Spear Goblins Fireball Wizard Goblin Curse
Mortar Sparky Knight Fireball Wizard Goblin Curse
Fireball Wizard Sparky Goblins Mortar Goblin Curse
Sparky Knight Mortar Goblin Curse
Mortar Fireball Goblin Curse Sparky
Wizard Sparky Goblins Knight Mortar Fireball
Mortar Fireball Goblins Spear Goblins Knight Wizard
Mortar Wizard Spear Goblins Knight Fireball Goblin Curse
Sparky Mortar Goblin Curse
Wizard Goblins Spear Goblins Knight Fireball Goblin Curse Sparky
Mortar Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Spear Goblins Fireball Sparky
Fireball Knight Mortar Wizard
Goblins Spear Goblins Knight Sparky
Knight Fireball Sparky
Knight Goblin Curse Sparky
Fireball Wizard Goblin Curse
Sparky Goblins Spear Goblins Knight Fireball
Knight Goblin Curse Sparky
Goblins Spear Goblins Knight Mortar Fireball Sparky
Goblin Curse Sparky
Knight Sparky
Fireball
Knight Fireball Wizard Goblin Curse Sparky
Wizard Fireball Goblin Curse Sparky
Sparky Goblins Spear Goblins Knight Mortar Fireball
Fireball Wizard Goblin Curse Sparky
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Sparky
Mortar Fireball Goblin Curse
Fireball Sparky
Knight Fireball Sparky
Fireball Wizard Mortar Goblin Curse Sparky
Fireball Wizard Spear Goblins Goblin Curse
Mortar Wizard Sparky
Fireball Wizard Goblin Curse
Fireball Mortar Wizard
Goblins Fireball Sparky
Knight Mortar Fireball Wizard Sparky
Fireball Wizard Goblin Curse
Knight Mortar Fireball Sparky
Mortar Fireball
Mortar Fireball Sparky
Spear Goblins Mortar Fireball Wizard Sparky
Mortar Fireball Wizard Sparky
Mortar Fireball Sparky
Sparky
Mortar Fireball Wizard Sparky
Mortar Fireball Wizard Goblin Curse
Fireball Sparky
Fireball Wizard
Sparky
Mortar Fireball
Goblin Curse Mortar Fireball Wizard Sparky
Mortar Fireball Wizard Sparky
Fireball Mortar Wizard Sparky
Fireball Mortar Goblin Curse Sparky
Fireball Wizard Goblin Curse Sparky
Fireball Wizard
Fireball Sparky
Mortar Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Goblin Curse Sparky
Spear Goblins Fireball
Fireball Wizard Goblin Curse
Fireball
Fireball Knight Wizard Sparky
Mortar Fireball Wizard
Fireball Sparky
Sparky
Fireball Sparky
Fireball
Mortar Fireball Sparky
Sparky
Fireball Mortar Wizard Sparky

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