My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minions Giant
Giant Snowball
Goblins Spear Goblins Archers Minions
Zap
Goblins Spear Goblins Archers Minions
Barbarian Barrel
Goblins Spear Goblins Archers Valkyrie Wizard
The Log
Goblins Spear Goblins Archers Mini P.E.K.K.A
Earthquake
Spear Goblins Archers
Arrows
Goblins Spear Goblins Archers Minions
Royal Delivery
Goblins Spear Goblins Archers Minions Mini P.E.K.K.A Valkyrie Wizard
Fireball
Archers Minions Wizard
Poison
Spear Goblins Archers Minions Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Archers Minions Mini P.E.K.K.A Valkyrie Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Archers Minions

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie Giant
Spear Goblins
Valkyrie Mini P.E.K.K.A Giant
Archers
Valkyrie Goblins Mini P.E.K.K.A Giant
Minions
Giant Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Giant Spear Goblins Archers Minions Valkyrie Wizard
Valkyrie
Spear Goblins Archers Goblins Minions Mini P.E.K.K.A Giant Wizard
Giant
Minions Mini P.E.K.K.A Goblins Spear Goblins Archers Valkyrie Wizard
Wizard
Mini P.E.K.K.A Valkyrie Giant

Defense Synergies 2 11

Goblins
Archers Wizard
Spear Goblins
Archers Minions Mini P.E.K.K.A Valkyrie
Archers
Valkyrie Goblins Spear Goblins Minions Mini P.E.K.K.A
Minions
Valkyrie Spear Goblins Archers
Mini P.E.K.K.A
Spear Goblins Archers Valkyrie Wizard
Valkyrie
Archers Minions Spear Goblins Mini P.E.K.K.A Wizard
Giant
Wizard
Goblins Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Valkyrie Wizard
Mini P.E.K.K.A Goblins Minions Valkyrie
Mini P.E.K.K.A Goblins Archers Minions Valkyrie
Mini P.E.K.K.A Goblins Minions Valkyrie
Mini P.E.K.K.A Valkyrie
Goblins Spear Goblins Archers Minions Valkyrie
Minions Spear Goblins Archers Wizard
Valkyrie
Mini P.E.K.K.A Goblins Minions
Goblins Spear Goblins Archers Mini P.E.K.K.A Valkyrie
Goblins Archers Minions Valkyrie Spear Goblins Wizard
Minions Spear Goblins Archers Wizard
Mini P.E.K.K.A Minions Valkyrie Wizard
Valkyrie Wizard Goblins Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Goblins Minions Mini P.E.K.K.A Valkyrie
Valkyrie Goblins Spear Goblins Archers Minions Wizard
Valkyrie Wizard Spear Goblins Archers Minions
Mini P.E.K.K.A
Valkyrie Wizard Goblins Spear Goblins Archers Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins Spear Goblins Archers
Archers Mini P.E.K.K.A Valkyrie Wizard
Goblins Spear Goblins Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Wizard Archers Minions
Mini P.E.K.K.A Goblins Spear Goblins Archers Minions Valkyrie
Mini P.E.K.K.A Valkyrie
Goblins Spear Goblins Minions Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Valkyrie Wizard
Wizard Archers Valkyrie
Goblins Spear Goblins Archers Minions Mini P.E.K.K.A Valkyrie
Minions Valkyrie Archers Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Wizard Valkyrie
Wizard Spear Goblins Minions
Archers Wizard
Wizard
Wizard
Goblins Minions Mini P.E.K.K.A
Valkyrie Wizard
Archers Wizard
Minions
Spear Goblins Wizard
Wizard
Minions Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard
Valkyrie Wizard
Minions
Wizard
Valkyrie Wizard
Wizard
Wizard
Archers Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard
Wizard
Spear Goblins Archers Minions
Archers Wizard
Mini P.E.K.K.A Valkyrie Wizard
Wizard
Minions
Wizard

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