My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Knight Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Guards
Giant Snowball
Goblins Spear Goblins Minions Mega Minion Musketeer Guards
Zap
Goblins Spear Goblins Minions Guards
Barbarian Barrel
Goblins Spear Goblins Knight Musketeer Valkyrie Guards
The Log
Goblins Spear Goblins Musketeer Guards
Earthquake
Spear Goblins Guards
Arrows
Goblins Spear Goblins Minions Guards
Royal Delivery
Goblins Spear Goblins Knight Minions Mega Minion Musketeer Valkyrie Guards
Fireball
Minions Mega Minion Musketeer
Poison
Spear Goblins Minions Mega Minion Musketeer Guards
Lightning
Knight Mega Minion Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Knight Minions Mega Minion Guards Musketeer Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Knight Minions

Attack Synergies 6 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Spear Goblins
Knight Valkyrie
Knight
Spear Goblins Minions Mega Minion Musketeer
Minions
Knight Valkyrie
Mega Minion
Knight Valkyrie
Musketeer
Knight Valkyrie
Valkyrie
Spear Goblins Musketeer Goblins Minions Mega Minion
Guards

Defense Synergies 7 12

Goblins
Knight Mega Minion Musketeer
Spear Goblins
Knight Minions Mega Minion Musketeer Valkyrie Guards
Knight
Spear Goblins Minions Mega Minion Musketeer Goblins
Minions
Knight Valkyrie Spear Goblins Musketeer
Mega Minion
Knight Goblins Spear Goblins Musketeer Valkyrie Guards
Musketeer
Knight Valkyrie Guards Goblins Spear Goblins Minions Mega Minion
Valkyrie
Minions Musketeer Spear Goblins Mega Minion
Guards
Musketeer Spear Goblins Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Mega Minion Musketeer Valkyrie
Goblins Knight Minions Mega Minion Musketeer Valkyrie
Goblins Knight Minions Mega Minion Musketeer Valkyrie
Goblins Knight Minions Mega Minion Musketeer Valkyrie Guards
Valkyrie
Goblins Spear Goblins Minions Mega Minion Musketeer Valkyrie Guards
Minions Mega Minion Musketeer Spear Goblins
Musketeer Valkyrie
Goblins Minions Musketeer
Knight Guards Goblins Spear Goblins Musketeer Valkyrie
Goblins Minions Valkyrie Guards Spear Goblins Knight Mega Minion Musketeer
Minions Mega Minion Musketeer Spear Goblins
Knight Minions Musketeer Valkyrie Guards
Valkyrie Goblins Minions Mega Minion Guards
Knight
Goblins Knight Minions Musketeer Valkyrie
Valkyrie Goblins Spear Goblins Knight Minions Mega Minion Musketeer Guards
Valkyrie Spear Goblins Knight Minions Mega Minion Musketeer Guards
Musketeer
Valkyrie Goblins Spear Goblins Knight Minions Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Goblins Spear Goblins
Knight Mega Minion Musketeer Valkyrie
Guards Goblins Spear Goblins Knight Minions Musketeer Valkyrie
Valkyrie Guards Knight Musketeer
Knight Musketeer Valkyrie Guards
Minions Musketeer
Guards Goblins Spear Goblins Knight Minions Mega Minion Musketeer Valkyrie
Knight Valkyrie
Goblins Spear Goblins Knight Minions Mega Minion Valkyrie
Mega Minion Musketeer Guards
Knight Minions Mega Minion Musketeer Valkyrie Guards
Valkyrie Guards
Knight Valkyrie Guards
Musketeer Valkyrie
Guards Goblins Spear Goblins Knight Minions Mega Minion Musketeer Valkyrie
Minions Valkyrie Mega Minion Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Guards
Musketeer
Knight Musketeer Valkyrie Guards
Valkyrie
Spear Goblins Minions Mega Minion Musketeer
Musketeer
Goblins Minions Musketeer Guards
Knight Musketeer Valkyrie
Musketeer
Knight Musketeer
Minions Musketeer
Musketeer
Spear Goblins Musketeer
Musketeer
Minions
Mega Minion Musketeer
Valkyrie
Minions Musketeer
Musketeer
Musketeer
Valkyrie
Mega Minion
Musketeer
Musketeer
Musketeer
Musketeer
Minions Mega Minion Musketeer Guards
Mega Minion
Musketeer
Spear Goblins Minions Musketeer Guards
Mega Minion Musketeer
Knight Mega Minion Musketeer Valkyrie
Musketeer
Mega Minion Musketeer
Minions Musketeer Guards
Musketeer
Musketeer

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