My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Princess Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Princess Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Ram Rider
Giant Snowball
Goblins Spear Goblins Guards Princess Ram Rider
Zap
Goblins Spear Goblins Guards Princess Ram Rider
Barbarian Barrel
Goblins Spear Goblins Wizard Guards Princess Royal Ghost
The Log
Goblins Spear Goblins Guards Princess Ram Rider
Earthquake
Spear Goblins Guards
Arrows
Goblins Spear Goblins Guards Princess
Royal Delivery
Goblins Spear Goblins Wizard Guards Princess Royal Ghost Ram Rider
Fireball
Wizard Princess Ram Rider
Poison
Spear Goblins Wizard Guards Princess
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins The Log Guards Princess Royal Ghost Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins The Log Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Princess Royal Ghost Ram Rider
Wizard
Royal Ghost Ram Rider
Guards
The Log Ram Rider
The Log
Guards Princess Ram Rider
Princess
Spear Goblins The Log Royal Ghost
Royal Ghost
Spear Goblins Wizard Princess Ram Rider
Ram Rider
Spear Goblins Wizard Guards The Log Royal Ghost

Defense Synergies 0 15

Goblins
Wizard The Log Princess
Spear Goblins
Guards The Log Royal Ghost
Wizard
Goblins Guards The Log Royal Ghost
Guards
Spear Goblins Wizard The Log Princess
The Log
Goblins Spear Goblins Wizard Guards Princess Royal Ghost Ram Rider
Princess
Goblins Guards The Log Royal Ghost
Royal Ghost
Spear Goblins Wizard The Log Princess
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard The Log Ram Rider
Goblins The Log Ram Rider
Ram Rider Goblins
Goblins Guards Ram Rider
The Log Princess
The Log Goblins Spear Goblins Guards Royal Ghost
Ram Rider Spear Goblins Wizard Princess
The Log Ram Rider
Goblins Princess
Guards Goblins Spear Goblins Royal Ghost
Goblins Guards Spear Goblins Wizard The Log Princess Royal Ghost Ram Rider
Spear Goblins Wizard Princess Ram Rider
Wizard Guards The Log Ram Rider
Wizard Goblins Guards The Log Princess Royal Ghost
Ram Rider
The Log Ram Rider
Wizard Goblins
Goblins Spear Goblins Wizard Guards The Log Royal Ghost Ram Rider
Wizard The Log Spear Goblins Guards Princess Royal Ghost Ram Rider
Ram Rider
Wizard Royal Ghost Goblins Spear Goblins Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins Spear Goblins Royal Ghost
Wizard The Log Royal Ghost
Guards Goblins Spear Goblins The Log Ram Rider
Guards The Log Ram Rider
Guards Ram Rider
Wizard Princess Ram Rider
Guards Goblins Spear Goblins Ram Rider
Goblins Spear Goblins The Log
Guards
Guards
Guards The Log
Wizard Guards Ram Rider
Wizard Princess
Guards Goblins Spear Goblins The Log
Wizard The Log Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log Royal Ghost
The Log Princess Royal Ghost Ram Rider
The Log
Guards The Log
Wizard The Log
Wizard Spear Goblins Princess Ram Rider
Wizard The Log Princess
The Log Wizard Princess Ram Rider
The Log Wizard Ram Rider
Goblins Guards
Wizard The Log Princess Ram Rider
Wizard Princess
The Log Princess
Princess
Princess The Log
Spear Goblins Wizard The Log Princess
Wizard The Log Princess
Wizard The Log Princess
Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Wizard Princess
The Log Wizard Princess Royal Ghost Ram Rider
Wizard The Log Princess Ram Rider
The Log
Wizard Princess
Wizard Guards
Wizard The Log
Princess
Wizard The Log Princess
Spear Goblins Guards Princess
Wizard Princess Ram Rider
The Log
Wizard Princess
The Log Wizard Princess
Guards The Log Princess
Princess
The Log Princess Royal Ghost
Wizard

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