My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton Electro Wizard Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Skeleton Army Goblin Drill Giant Skeleton Sparky Skeleton King
Giant Snowball
Spear Goblins Guards Skeleton Army Goblin Drill Skeleton King
Zap
Spear Goblins Guards Skeleton Army Goblin Drill Sparky Skeleton King
Barbarian Barrel
Spear Goblins Guards Skeleton Army Goblin Drill Giant Skeleton Electro Wizard Sparky Skeleton King
The Log
Spear Goblins Guards Skeleton Army Goblin Drill Giant Skeleton Sparky Skeleton King
Earthquake
Spear Goblins Guards Skeleton Army Goblin Drill Skeleton King
Arrows
Spear Goblins Guards Skeleton Army Goblin Drill Skeleton King
Royal Delivery
Spear Goblins Guards Skeleton Army Goblin Drill Giant Skeleton Electro Wizard Sparky Skeleton King
Fireball
Skeleton Army Goblin Drill Electro Wizard Sparky Skeleton King
Poison
Spear Goblins Guards Skeleton Army Goblin Drill Electro Wizard Sparky Skeleton King
Lightning
Electro Wizard Sparky Skeleton King
Rocket
Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Skeleton Army Goblin Drill Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Skeleton Army Goblin Drill Electro Wizard Skeleton King Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Guards Skeleton Army Goblin Drill

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Drill Giant Skeleton Sparky
Guards
Skeleton Army
Skeleton King Sparky
Goblin Drill
Spear Goblins Sparky Skeleton King
Giant Skeleton
Spear Goblins Electro Wizard Sparky
Electro Wizard
Giant Skeleton Sparky
Sparky
Spear Goblins Skeleton Army Goblin Drill Giant Skeleton Electro Wizard
Skeleton King
Skeleton Army Goblin Drill

Defense Synergies 0 18

Spear Goblins
Guards Skeleton Army Goblin Drill Giant Skeleton Electro Wizard Skeleton King
Guards
Spear Goblins Skeleton Army Goblin Drill Giant Skeleton Electro Wizard Sparky
Skeleton Army
Spear Goblins Guards Goblin Drill Giant Skeleton Electro Wizard Sparky Skeleton King
Goblin Drill
Spear Goblins Guards Skeleton Army Electro Wizard
Giant Skeleton
Spear Goblins Guards Skeleton Army Electro Wizard
Electro Wizard
Spear Goblins Guards Skeleton Army Goblin Drill Giant Skeleton
Sparky
Guards Skeleton Army
Skeleton King
Spear Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard Sparky
Skeleton Army Sparky Goblin Drill Electro Wizard
Skeleton Army Sparky Goblin Drill Giant Skeleton Electro Wizard
Skeleton Army Sparky Guards Goblin Drill Electro Wizard Skeleton King
Skeleton Army Giant Skeleton Sparky
Skeleton Army Spear Goblins Guards Electro Wizard
Electro Wizard Spear Goblins
Giant Skeleton Electro Wizard Sparky
Sparky Skeleton Army Goblin Drill Skeleton King
Guards Skeleton Army Spear Goblins Giant Skeleton Electro Wizard Sparky
Guards Skeleton Army Electro Wizard Spear Goblins Goblin Drill Giant Skeleton Skeleton King
Spear Goblins Electro Wizard
Skeleton Army Goblin Drill Sparky Guards Giant Skeleton Electro Wizard
Skeleton Army Sparky Guards Goblin Drill Electro Wizard Skeleton King
Skeleton Army Sparky Goblin Drill Electro Wizard Skeleton King
Skeleton Army Goblin Drill Electro Wizard Sparky
Sparky Skeleton Army Goblin Drill Electro Wizard
Spear Goblins Guards Skeleton Army Goblin Drill Electro Wizard
Goblin Drill Spear Goblins Guards Giant Skeleton Electro Wizard
Sparky Goblin Drill Electro Wizard
Skeleton Army Spear Goblins Guards Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Spear Goblins Giant Skeleton Electro Wizard Sparky
Electro Wizard
Guards Skeleton Army Giant Skeleton Spear Goblins Electro Wizard Sparky
Guards Skeleton Army Giant Skeleton Electro Wizard Sparky
Giant Skeleton Guards Skeleton Army Goblin Drill Sparky
Electro Wizard
Guards Skeleton Army Sparky Spear Goblins Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Electro Wizard Spear Goblins Skeleton Army Sparky
Guards Skeleton Army Goblin Drill Sparky
Guards Giant Skeleton Sparky
Skeleton Army Guards Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Guards Sparky Skeleton King
Skeleton Army Sparky
Guards Skeleton Army Electro Wizard Sparky Spear Goblins Goblin Drill Giant Skeleton Skeleton King
Giant Skeleton Electro Wizard Sparky Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Goblin Drill Giant Skeleton Sparky
Electro Wizard
Goblin Drill Giant Skeleton Sparky
Guards Giant Skeleton Sparky
Sparky
Spear Goblins
Sparky
Guards Electro Wizard Sparky
Electro Wizard Sparky
Sparky
Sparky
Spear Goblins Goblin Drill Sparky
Sparky
Sparky
Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Goblin Drill
Sparky
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Sparky
Electro Wizard Guards
Sparky
Sparky
Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Electro Wizard Spear Goblins Guards Skeleton Army
Electro Wizard
Electro Wizard Sparky
Skeleton King
Giant Skeleton Sparky
Sparky
Guards Giant Skeleton Electro Wizard Sparky Skeleton King
Electro Wizard
Giant Skeleton Electro Wizard Sparky
Sparky
Sparky

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