My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Goblin Cage Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Ice Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Inferno Dragon Skeleton King
Giant Snowball
Spear Goblins Goblin Barrel Inferno Dragon Skeleton King
Zap
Spear Goblins Goblin Barrel Inferno Dragon Skeleton King
Barbarian Barrel
Spear Goblins Heal Spirit Goblin Cage Goblin Barrel Skeleton King
The Log
Spear Goblins Heal Spirit Goblin Cage Goblin Barrel Skeleton King
Earthquake
Spear Goblins Goblin Cage Goblin Barrel Skeleton King
Arrows
Spear Goblins Heal Spirit Goblin Barrel Skeleton King
Royal Delivery
Spear Goblins Heal Spirit Goblin Cage Goblin Barrel Inferno Dragon Skeleton King
Fireball
Goblin Cage Goblin Barrel Inferno Dragon Skeleton King
Poison
Spear Goblins Goblin Cage Skeleton King
Lightning
Ice Golem Goblin Cage Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Ice Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Ice Golem The Log Goblin Barrel Goblin Cage Inferno Dragon Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Spear Goblins Ice Golem The Log

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Goblin Barrel Heal Spirit Goblin Cage Inferno Dragon
Heal Spirit
Spear Goblins Goblin Cage Inferno Dragon
Ice Golem
Spear Goblins Goblin Barrel
Goblin Cage
Spear Goblins Heal Spirit Goblin Barrel The Log
Goblin Barrel
Spear Goblins Ice Golem Goblin Cage Skeleton King
The Log
Goblin Cage
Inferno Dragon
Spear Goblins Heal Spirit
Skeleton King
Goblin Barrel

Defense Synergies 1 10

Spear Goblins
Ice Golem Goblin Cage The Log Inferno Dragon Skeleton King
Heal Spirit
Ice Golem
Spear Goblins The Log Inferno Dragon
Goblin Cage
Spear Goblins The Log Inferno Dragon
Goblin Barrel
The Log
Spear Goblins Ice Golem Goblin Cage Inferno Dragon
Inferno Dragon
Spear Goblins Ice Golem Goblin Cage The Log Skeleton King
Skeleton King
Spear Goblins Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Ice Golem Goblin Cage The Log
Inferno Dragon Goblin Cage The Log
Goblin Cage Inferno Dragon
Goblin Cage Inferno Dragon Skeleton King
Goblin Cage The Log
The Log Spear Goblins
Inferno Dragon Spear Goblins Goblin Cage
Ice Golem Goblin Cage The Log
Inferno Dragon Goblin Cage Skeleton King
Spear Goblins Ice Golem
Spear Goblins Ice Golem The Log Skeleton King
Inferno Dragon Spear Goblins
Goblin Cage The Log
Goblin Cage The Log Skeleton King
Inferno Dragon Goblin Cage Skeleton King
Goblin Cage The Log Inferno Dragon
Goblin Cage
Goblin Cage Spear Goblins The Log
Goblin Cage The Log Spear Goblins Ice Golem Inferno Dragon
Goblin Cage Inferno Dragon
Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Goblin Cage
Ice Golem The Log Inferno Dragon
Spear Goblins Ice Golem Goblin Cage The Log
Ice Golem Goblin Cage The Log
Goblin Cage Inferno Dragon
Ice Golem
Spear Goblins Ice Golem Goblin Cage
Goblin Cage Inferno Dragon
Goblin Cage Spear Goblins Ice Golem The Log Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage
Goblin Cage The Log
Ice Golem Goblin Cage Skeleton King
Goblin Cage
Spear Goblins Ice Golem Goblin Cage The Log Inferno Dragon Skeleton King
Ice Golem Goblin Cage The Log Inferno Dragon Skeleton King
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
The Log
Spear Goblins Ice Golem
The Log
The Log Ice Golem
The Log
The Log
Ice Golem The Log
Ice Golem The Log
Spear Goblins The Log
The Log
The Log
The Log
The Log
The Log
The Log
Ice Golem The Log
Inferno Dragon
The Log
The Log
The Log
Ice Golem
The Log
The Log
Spear Goblins
The Log
The Log Ice Golem Skeleton King
The Log Skeleton King
The Log
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: