My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bowler Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon
Giant Snowball
Spear Goblins Inferno Dragon
Zap
Spear Goblins Inferno Dragon
Barbarian Barrel
Spear Goblins Heal Spirit
The Log
Spear Goblins Heal Spirit Mini P.E.K.K.A
Earthquake
Spear Goblins
Arrows
Spear Goblins Heal Spirit
Royal Delivery
Spear Goblins Heal Spirit Mini P.E.K.K.A Bowler Inferno Dragon
Fireball
Bowler Inferno Dragon
Poison
Spear Goblins
Lightning
Mini P.E.K.K.A Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Mini P.E.K.K.A Poison Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins The Log Mini P.E.K.K.A Poison Inferno Dragon Golden Knight Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Spear Goblins The Log Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Heal Spirit Mini P.E.K.K.A Bowler Inferno Dragon
Heal Spirit
Spear Goblins Mini P.E.K.K.A Bowler Inferno Dragon Golden Knight
Mini P.E.K.K.A
Spear Goblins Heal Spirit Bowler The Log
Poison
Bowler The Log
Bowler
Spear Goblins Heal Spirit Mini P.E.K.K.A Poison The Log
The Log
Mini P.E.K.K.A Poison Bowler
Inferno Dragon
Spear Goblins Heal Spirit
Golden Knight
Heal Spirit

Defense Synergies 2 10

Spear Goblins
Mini P.E.K.K.A Poison Bowler The Log Inferno Dragon Golden Knight
Heal Spirit
Mini P.E.K.K.A
The Log Spear Goblins Bowler
Poison
Spear Goblins The Log
Bowler
The Log Spear Goblins Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Bowler Spear Goblins Poison Inferno Dragon Golden Knight
Inferno Dragon
Spear Goblins The Log
Golden Knight
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins The Log Golden Knight
Mini P.E.K.K.A Inferno Dragon The Log
Mini P.E.K.K.A Bowler Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bowler
Mini P.E.K.K.A Poison Bowler The Log
Bowler The Log Spear Goblins
Inferno Dragon Spear Goblins Poison
Bowler Poison The Log Golden Knight
Mini P.E.K.K.A Inferno Dragon
Spear Goblins Mini P.E.K.K.A Bowler
Poison Spear Goblins Bowler The Log
Inferno Dragon Spear Goblins Poison
Mini P.E.K.K.A Bowler The Log
Bowler Mini P.E.K.K.A Poison The Log Golden Knight
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Bowler The Log Inferno Dragon
Mini P.E.K.K.A Poison Bowler
Spear Goblins Bowler The Log Golden Knight
Poison The Log Spear Goblins Bowler Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Bowler Spear Goblins Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Bowler
Poison Mini P.E.K.K.A Bowler The Log Inferno Dragon
Spear Goblins Mini P.E.K.K.A Bowler The Log Golden Knight
Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler Inferno Dragon
Poison
Mini P.E.K.K.A Spear Goblins Bowler
Mini P.E.K.K.A Inferno Dragon
Spear Goblins Mini P.E.K.K.A Poison The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Bowler Golden Knight
Poison Bowler The Log
Mini P.E.K.K.A Bowler Golden Knight
Bowler
Spear Goblins Mini P.E.K.K.A Poison Bowler The Log Inferno Dragon Golden Knight
Poison Bowler Mini P.E.K.K.A The Log Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Golden Knight
Poison Bowler The Log Golden Knight
Poison The Log
Poison The Log
Poison Bowler The Log
Poison Spear Goblins
Poison Bowler The Log
Poison The Log Bowler
Poison The Log Golden Knight
Mini P.E.K.K.A Poison Bowler
Poison Bowler The Log Golden Knight
Poison
Poison Bowler The Log Golden Knight
Poison
Poison The Log
Spear Goblins Poison Bowler The Log Golden Knight
Poison Bowler The Log
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Poison Bowler The Log
Poison Bowler The Log Golden Knight
Poison Bowler The Log
Poison
Bowler The Log
Poison The Log
Poison The Log Bowler
Inferno Dragon
Poison The Log Bowler Golden Knight
Poison Bowler The Log Golden Knight
Poison The Log Golden Knight
Poison
Poison
Mini P.E.K.K.A Bowler
Poison The Log
Poison
Poison Bowler The Log
Spear Goblins
Poison
The Log
Poison Mini P.E.K.K.A Bowler
The Log Poison Bowler
Poison
Poison Bowler The Log Golden Knight
Poison
Poison Bowler The Log Golden Knight
Inferno Dragon
Bowler

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