My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Dragons Wizard Dark Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Hog Rider Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider Dark Prince
Giant Snowball
Spear Goblins Goblin Gang Skeleton Dragons Hog Rider
Zap
Spear Goblins Goblin Gang Dark Prince
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Dark Prince
The Log
Spear Goblins Goblin Gang Hog Rider Dark Prince
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Goblin Gang Skeleton Dragons
Royal Delivery
Spear Goblins Goblin Gang Skeleton Dragons Hog Rider Wizard Dark Prince
Fireball
Goblin Gang Skeleton Dragons Hog Rider Wizard
Poison
Spear Goblins Goblin Gang Skeleton Dragons Wizard
Lightning
Skeleton Dragons Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Earthquake Wizard Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Earthquake Skeleton Dragons Hog Rider Dark Prince Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Gang Earthquake Skeleton Dragons

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Gang Earthquake Dark Prince
Goblin Gang
Hog Rider Spear Goblins Dark Prince
Skeleton Dragons
Hog Rider Dark Prince
Earthquake
Hog Rider Spear Goblins Dark Prince Electro Giant
Hog Rider
Spear Goblins Goblin Gang Earthquake Skeleton Dragons Wizard Dark Prince
Wizard
Hog Rider Dark Prince
Dark Prince
Electro Giant Spear Goblins Goblin Gang Skeleton Dragons Earthquake Hog Rider Wizard
Electro Giant
Dark Prince Earthquake

Defense Synergies 0 9

Spear Goblins
Goblin Gang Skeleton Dragons Earthquake Dark Prince
Goblin Gang
Spear Goblins Skeleton Dragons Dark Prince
Skeleton Dragons
Spear Goblins Goblin Gang Earthquake Dark Prince
Earthquake
Spear Goblins Skeleton Dragons
Hog Rider
Wizard
Dark Prince
Dark Prince
Spear Goblins Goblin Gang Skeleton Dragons Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Skeleton Dragons Wizard
Goblin Gang Skeleton Dragons Dark Prince
Goblin Gang Skeleton Dragons Dark Prince
Goblin Gang Skeleton Dragons Dark Prince
Earthquake Dark Prince
Goblin Gang Spear Goblins Skeleton Dragons Earthquake Dark Prince
Skeleton Dragons Spear Goblins Goblin Gang Wizard
Earthquake Skeleton Dragons Electro Giant
Goblin Gang
Goblin Gang Spear Goblins Dark Prince
Goblin Gang Skeleton Dragons Spear Goblins Earthquake Wizard Dark Prince Electro Giant
Skeleton Dragons Spear Goblins Goblin Gang Wizard
Goblin Gang Skeleton Dragons Earthquake Wizard Dark Prince
Wizard Goblin Gang Skeleton Dragons Earthquake Dark Prince
Goblin Gang
Goblin Gang Electro Giant
Wizard Goblin Gang Skeleton Dragons Dark Prince
Spear Goblins Goblin Gang Skeleton Dragons Wizard Dark Prince
Earthquake Wizard Spear Goblins Skeleton Dragons Dark Prince
Goblin Gang Skeleton Dragons Wizard Dark Prince Spear Goblins Earthquake Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Dark Prince Electro Giant
Goblin Gang Skeleton Dragons Wizard
Goblin Gang Spear Goblins Dark Prince
Goblin Gang Dark Prince
Goblin Gang Dark Prince
Skeleton Dragons Wizard Electro Giant Goblin Gang
Goblin Gang Dark Prince Spear Goblins
Dark Prince
Spear Goblins Skeleton Dragons Dark Prince
Goblin Gang Skeleton Dragons
Dark Prince
Dark Prince Electro Giant
Dark Prince Goblin Gang Wizard
Wizard Skeleton Dragons Electro Giant
Goblin Gang Electro Giant Spear Goblins Skeleton Dragons Dark Prince
Skeleton Dragons Earthquake Wizard Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Skeleton Dragons
Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons Dark Prince
Wizard Skeleton Dragons Earthquake Dark Prince
Skeleton Dragons Wizard Electro Giant Spear Goblins
Skeleton Dragons Earthquake Wizard
Earthquake Skeleton Dragons Wizard
Skeleton Dragons Wizard
Goblin Gang
Skeleton Dragons Earthquake Wizard Dark Prince
Skeleton Dragons Wizard
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons
Earthquake Spear Goblins Skeleton Dragons Wizard
Earthquake Skeleton Dragons Wizard
Earthquake
Skeleton Dragons
Skeleton Dragons Earthquake Wizard Dark Prince
Skeleton Dragons Earthquake Wizard Electro Giant
Skeleton Dragons Earthquake
Skeleton Dragons Wizard
Earthquake Skeleton Dragons
Earthquake Electro Giant Skeleton Dragons Wizard Dark Prince
Skeleton Dragons Earthquake Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard Electro Giant
Skeleton Dragons Wizard Electro Giant
Skeleton Dragons Earthquake Wizard
Skeleton Dragons
Earthquake Wizard
Earthquake Spear Goblins Goblin Gang Dark Prince
Skeleton Dragons Wizard
Goblin Gang Skeleton Dragons Wizard Dark Prince
Skeleton Dragons Earthquake Wizard
Electro Giant
Skeleton Dragons Dark Prince
Electro Giant Goblin Gang Skeleton Dragons
Skeleton Dragons
Dark Prince Electro Giant
Skeleton Dragons Wizard

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