My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Suspicious Bush Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Dark Prince
Giant Snowball
Spear Goblins Minion Horde
Zap
Spear Goblins Minion Horde Dark Prince
Barbarian Barrel
Spear Goblins Wizard Dark Prince
The Log
Spear Goblins Suspicious Bush Dark Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins Minion Horde Suspicious Bush
Royal Delivery
Spear Goblins Minion Horde Wizard Dark Prince P.E.K.K.A
Fireball
Minion Horde Suspicious Bush Wizard
Poison
Spear Goblins Minion Horde Suspicious Bush Wizard
Lightning
Wizard Dark Prince
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Suspicious Bush Rage Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Suspicious Bush Rage Dark Prince Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Spear Goblins Suspicious Bush Rage

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dark Prince
Minion Horde
Rage Mirror Dark Prince
Suspicious Bush
Wizard
Rage Dark Prince P.E.K.K.A
Mirror
Minion Horde
Rage
Minion Horde Wizard Dark Prince
Dark Prince
Spear Goblins Minion Horde Wizard Rage
P.E.K.K.A
Wizard

Defense Synergies 1 4

Spear Goblins
Dark Prince P.E.K.K.A
Minion Horde
Mirror
Suspicious Bush
Wizard
Dark Prince P.E.K.K.A
Mirror
Minion Horde
Rage
Dark Prince
Spear Goblins Wizard
P.E.K.K.A
Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Wizard
Minion Horde P.E.K.K.A Dark Prince
Minion Horde P.E.K.K.A Dark Prince
Minion Horde P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A
Spear Goblins Dark Prince
Minion Horde Spear Goblins Wizard
P.E.K.K.A
Minion Horde P.E.K.K.A
Spear Goblins Minion Horde Dark Prince
Minion Horde Spear Goblins Wizard Dark Prince
Minion Horde Spear Goblins Wizard
Minion Horde P.E.K.K.A Wizard Dark Prince
Wizard Minion Horde Dark Prince P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A
Minion Horde Wizard Dark Prince P.E.K.K.A
Spear Goblins Minion Horde Wizard Dark Prince
Wizard Spear Goblins Dark Prince
P.E.K.K.A
Wizard Dark Prince Spear Goblins Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Dark Prince P.E.K.K.A
Wizard
P.E.K.K.A Spear Goblins Minion Horde Dark Prince
Dark Prince P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Dark Prince
Wizard Minion Horde
Dark Prince P.E.K.K.A Spear Goblins Minion Horde
P.E.K.K.A Minion Horde Dark Prince
Minion Horde P.E.K.K.A Spear Goblins Dark Prince
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Dark Prince
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde
Spear Goblins Minion Horde Dark Prince P.E.K.K.A
Minion Horde Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Dark Prince
Wizard Minion Horde Dark Prince
Wizard Spear Goblins Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde
Minion Horde Wizard Dark Prince
Wizard
Minion Horde
Spear Goblins Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard Dark Prince
Wizard
Minion Horde
Wizard
Minion Horde
Wizard Dark Prince
Minion Horde
Wizard
Wizard
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
P.E.K.K.A Minion Horde
Wizard
Minion Horde Spear Goblins Dark Prince
Wizard
Minion Horde Wizard Dark Prince
Wizard
Minion Horde Dark Prince P.E.K.K.A
Minion Horde
Dark Prince
P.E.K.K.A
Wizard

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