My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider Goblin Barrel
Giant Snowball
Spear Goblins Hog Rider Goblin Barrel
Zap
Spear Goblins Inferno Tower Goblin Barrel
Barbarian Barrel
Spear Goblins Inferno Tower Goblin Barrel
The Log
Spear Goblins Hog Rider Goblin Barrel
Earthquake
Spear Goblins Hog Rider Inferno Tower Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Hog Rider Goblin Barrel
Fireball
Hog Rider Inferno Tower Goblin Barrel
Poison
Spear Goblins Inferno Tower
Lightning
Ice Golem Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Delivery Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem The Log Royal Delivery Earthquake Goblin Barrel Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem The Log Royal Delivery

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider Goblin Barrel Earthquake
Royal Delivery
Ice Golem
Spear Goblins Hog Rider Goblin Barrel
Earthquake
Hog Rider Spear Goblins The Log
Hog Rider
Spear Goblins Ice Golem Earthquake The Log Goblin Barrel
Inferno Tower
Goblin Barrel
Spear Goblins Ice Golem Hog Rider
The Log
Hog Rider Earthquake

Defense Synergies 4 11

Spear Goblins
Ice Golem Royal Delivery Earthquake Inferno Tower The Log
Royal Delivery
Inferno Tower Spear Goblins Ice Golem Earthquake The Log
Ice Golem
Spear Goblins Inferno Tower Royal Delivery Earthquake The Log
Earthquake
Spear Goblins Royal Delivery Ice Golem Inferno Tower The Log
Hog Rider
Inferno Tower
Royal Delivery Ice Golem The Log Spear Goblins Earthquake
Goblin Barrel
The Log
Inferno Tower Spear Goblins Royal Delivery Ice Golem Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Ice Golem Inferno Tower The Log
Inferno Tower Royal Delivery The Log
Inferno Tower Royal Delivery
Inferno Tower
Royal Delivery Earthquake The Log
Royal Delivery The Log Spear Goblins Earthquake
Inferno Tower Spear Goblins Royal Delivery
Earthquake Ice Golem Inferno Tower The Log
Inferno Tower
Spear Goblins Royal Delivery Ice Golem Inferno Tower
Spear Goblins Royal Delivery Ice Golem Earthquake The Log
Inferno Tower Spear Goblins Royal Delivery
Inferno Tower Royal Delivery Earthquake The Log
Royal Delivery Earthquake The Log
Inferno Tower
Inferno Tower Royal Delivery The Log
Royal Delivery Inferno Tower
Royal Delivery Spear Goblins The Log
Royal Delivery Earthquake The Log Spear Goblins Ice Golem
Inferno Tower
Spear Goblins Royal Delivery Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Delivery Ice Golem Inferno Tower
Royal Delivery Ice Golem The Log
Royal Delivery Spear Goblins Ice Golem Inferno Tower The Log
Royal Delivery Ice Golem Inferno Tower The Log
Inferno Tower Royal Delivery
Royal Delivery Ice Golem
Royal Delivery Spear Goblins Ice Golem Inferno Tower
Inferno Tower Royal Delivery
Royal Delivery Spear Goblins Ice Golem Inferno Tower The Log
Inferno Tower Royal Delivery
Inferno Tower
Royal Delivery The Log
Royal Delivery Ice Golem Inferno Tower
Inferno Tower Spear Goblins Royal Delivery Ice Golem The Log
Royal Delivery Ice Golem Earthquake Inferno Tower The Log
Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem The Log
The Log
Earthquake The Log
Earthquake Ice Golem The Log
Earthquake The Log
Spear Goblins Ice Golem
Earthquake The Log
Earthquake The Log Ice Golem
The Log
Earthquake The Log
Earthquake Ice Golem The Log
Earthquake
Earthquake Ice Golem The Log
Earthquake Spear Goblins The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Ice Golem Earthquake The Log
The Log Earthquake
The Log
The Log
Ice Golem
Earthquake The Log
Earthquake The Log
Earthquake Spear Goblins
The Log
The Log Ice Golem Earthquake
The Log
The Log

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