My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Hogs
Giant Snowball
Spear Goblins Bats Barbarians Royal Hogs Baby Dragon
Zap
Spear Goblins Bats Royal Hogs
Barbarian Barrel
Spear Goblins Knight Barbarians Bomb Tower Royal Hogs
The Log
Spear Goblins Barbarians Royal Hogs
Earthquake
Spear Goblins Barbarians Bomb Tower Royal Hogs
Arrows
Spear Goblins Bats Royal Hogs
Royal Delivery
Spear Goblins Bats Knight Barbarians Royal Hogs Baby Dragon
Fireball
Barbarians Bomb Tower Royal Hogs Baby Dragon
Poison
Spear Goblins Bats Barbarians Bomb Tower Royal Hogs
Lightning
Knight Bomb Tower Baby Dragon
Rocket
Barbarians Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Knight Bomb Tower Baby Dragon Poison Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Knight Bomb Tower

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Royal Hogs Baby Dragon
Bats
Knight Royal Hogs Baby Dragon
Knight
Spear Goblins Bats Baby Dragon Royal Hogs Poison
Barbarians
Bomb Tower
Royal Hogs
Spear Goblins Bats Knight Poison
Baby Dragon
Knight Spear Goblins Bats Poison
Poison
Knight Royal Hogs Baby Dragon

Defense Synergies 3 10

Spear Goblins
Knight Bats Barbarians Bomb Tower Baby Dragon Poison
Bats
Knight Spear Goblins Bomb Tower Baby Dragon
Knight
Spear Goblins Bats Bomb Tower Baby Dragon Poison
Barbarians
Spear Goblins
Bomb Tower
Knight Spear Goblins Bats Baby Dragon
Royal Hogs
Baby Dragon
Spear Goblins Bats Knight Bomb Tower
Poison
Spear Goblins Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Baby Dragon
Barbarians Bomb Tower Bats Knight
Barbarians Bomb Tower Bats Knight
Barbarians Bomb Tower Bats Knight
Barbarians Bomb Tower Poison
Spear Goblins Bats Bomb Tower Baby Dragon
Bats Spear Goblins Bomb Tower Baby Dragon Poison
Barbarians Bomb Tower Baby Dragon Poison
Barbarians Bomb Tower
Knight Spear Goblins Barbarians
Bats Barbarians Poison Spear Goblins Knight Bomb Tower Baby Dragon
Spear Goblins Bats Baby Dragon Poison
Barbarians Bomb Tower Bats Knight
Bomb Tower Bats Barbarians Baby Dragon Poison
Barbarians Knight Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower Bats Knight Poison
Bomb Tower Spear Goblins Bats Knight Barbarians Baby Dragon
Bomb Tower Baby Dragon Poison Spear Goblins Bats Knight Barbarians
Barbarians Bomb Tower
Spear Goblins Bats Knight Barbarians Bomb Tower Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins
Poison Knight Bomb Tower Baby Dragon
Barbarians Spear Goblins Bats Knight Bomb Tower
Bats Knight Barbarians
Barbarians Knight
Poison Bats Bomb Tower Baby Dragon
Spear Goblins Bats Knight Barbarians Bomb Tower
Knight Barbarians Bomb Tower
Spear Goblins Bats Knight Barbarians Bomb Tower Baby Dragon Poison
Barbarians
Bats Knight Barbarians Bomb Tower
Barbarians Poison
Barbarians Knight Bomb Tower
Barbarians Bomb Tower Baby Dragon
Barbarians Spear Goblins Bats Knight Bomb Tower Baby Dragon Poison
Bats Poison Barbarians Bomb Tower Baby Dragon
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Knight Barbarians Poison
Poison Baby Dragon
Poison Spear Goblins Bats Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison
Bats Poison
Poison Knight
Poison Baby Dragon
Poison Knight Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Spear Goblins Baby Dragon Poison
Baby Dragon Poison
Poison
Bats
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Barbarians Baby Dragon Poison
Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison Bats Baby Dragon
Bats Poison
Poison
Poison
Poison
Spear Goblins Bats Barbarians
Poison Baby Dragon
Poison Knight Baby Dragon
Baby Dragon Poison
Poison
Bats Baby Dragon Poison
Bats Poison
Poison Baby Dragon

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