My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Goblin Hut Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Valkyrie Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Barbarians Mega Minion Goblin Hut
Zap
Spear Goblins Goblin Hut Inferno Tower
Barbarian Barrel
Spear Goblins Knight Barbarians Valkyrie Goblin Hut Inferno Tower Wizard
The Log
Spear Goblins Barbarians Goblin Hut
Earthquake
Spear Goblins Barbarians Goblin Hut Inferno Tower
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Knight Barbarians Mega Minion Valkyrie Goblin Hut Wizard
Fireball
Barbarians Mega Minion Goblin Hut Inferno Tower Wizard
Poison
Spear Goblins Barbarians Mega Minion Goblin Hut Inferno Tower Wizard
Lightning
Knight Mega Minion Valkyrie Goblin Hut Inferno Tower Wizard
Rocket
Barbarians Valkyrie Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Mega Minion Valkyrie Barbarians Goblin Hut Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Mega Minion Valkyrie

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Goblin Hut
Knight
Spear Goblins Mega Minion Goblin Hut Wizard
Barbarians
Mega Minion
Knight Valkyrie
Valkyrie
Spear Goblins Mega Minion Goblin Hut Wizard
Goblin Hut
Spear Goblins Knight Valkyrie
Inferno Tower
Wizard
Knight Valkyrie

Defense Synergies 3 16

Spear Goblins
Knight Barbarians Mega Minion Valkyrie Goblin Hut Inferno Tower
Knight
Spear Goblins Mega Minion Inferno Tower Goblin Hut Wizard
Barbarians
Spear Goblins
Mega Minion
Knight Spear Goblins Valkyrie Goblin Hut Inferno Tower Wizard
Valkyrie
Spear Goblins Mega Minion Goblin Hut Inferno Tower Wizard
Goblin Hut
Spear Goblins Knight Mega Minion Valkyrie Inferno Tower Wizard
Inferno Tower
Knight Spear Goblins Mega Minion Valkyrie Goblin Hut
Wizard
Knight Mega Minion Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mega Minion Valkyrie Goblin Hut Inferno Tower Wizard
Barbarians Inferno Tower Knight Mega Minion Valkyrie Goblin Hut
Barbarians Goblin Hut Inferno Tower Knight Mega Minion Valkyrie
Barbarians Goblin Hut Inferno Tower Knight Mega Minion Valkyrie
Barbarians Valkyrie
Spear Goblins Mega Minion Valkyrie
Mega Minion Inferno Tower Spear Goblins Goblin Hut Wizard
Barbarians Valkyrie Inferno Tower
Barbarians Inferno Tower Goblin Hut
Knight Spear Goblins Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie Spear Goblins Knight Mega Minion Goblin Hut Wizard
Mega Minion Inferno Tower Spear Goblins Goblin Hut Wizard
Barbarians Goblin Hut Inferno Tower Knight Valkyrie Wizard
Valkyrie Wizard Barbarians Mega Minion Goblin Hut
Barbarians Inferno Tower Knight Goblin Hut
Barbarians Inferno Tower Goblin Hut
Barbarians Wizard Knight Valkyrie Goblin Hut Inferno Tower
Valkyrie Spear Goblins Knight Barbarians Mega Minion Goblin Hut Wizard
Valkyrie Wizard Spear Goblins Knight Barbarians Mega Minion Goblin Hut
Barbarians Goblin Hut Inferno Tower
Valkyrie Wizard Spear Goblins Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Spear Goblins Goblin Hut Inferno Tower
Knight Mega Minion Valkyrie Wizard
Barbarians Spear Goblins Knight Valkyrie Goblin Hut Inferno Tower
Valkyrie Knight Barbarians Inferno Tower
Barbarians Inferno Tower Knight Valkyrie Goblin Hut
Wizard Goblin Hut
Spear Goblins Knight Barbarians Mega Minion Valkyrie Goblin Hut Inferno Tower
Inferno Tower Knight Barbarians Valkyrie
Spear Goblins Knight Barbarians Mega Minion Valkyrie Goblin Hut Inferno Tower
Inferno Tower Barbarians Mega Minion Goblin Hut
Knight Barbarians Mega Minion Valkyrie Goblin Hut Inferno Tower
Barbarians Valkyrie
Barbarians Knight Valkyrie Inferno Tower Wizard
Wizard Barbarians Valkyrie
Barbarians Goblin Hut Inferno Tower Spear Goblins Knight Mega Minion Valkyrie
Valkyrie Barbarians Mega Minion Goblin Hut Inferno Tower Wizard
Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Goblin Hut
Knight Barbarians Valkyrie
Wizard Valkyrie
Wizard Spear Goblins Mega Minion
Wizard
Wizard
Wizard
Knight Valkyrie Wizard
Wizard
Knight Goblin Hut
Goblin Hut
Spear Goblins Goblin Hut Wizard
Goblin Hut Wizard
Mega Minion Wizard
Valkyrie Wizard
Wizard
Barbarians
Valkyrie Wizard
Mega Minion
Wizard
Wizard
Wizard
Mega Minion Goblin Hut Wizard
Mega Minion
Wizard
Wizard
Spear Goblins Barbarians Goblin Hut
Mega Minion Wizard
Knight Mega Minion Valkyrie Wizard
Wizard
Mega Minion
Wizard

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