My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Dark Prince Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Prince Inferno Dragon
Giant Snowball
Spear Goblins Barbarians Musketeer Inferno Dragon
Zap
Spear Goblins Dark Prince Prince Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Barbarians Musketeer Dark Prince
The Log
Spear Goblins Barbarians Musketeer Dark Prince Prince
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Barbarians Musketeer Dark Prince Prince Inferno Dragon
Fireball
Barbarians Musketeer Inferno Dragon
Poison
Spear Goblins Barbarians Musketeer
Lightning
Knight Musketeer Dark Prince Prince Inferno Dragon
Rocket
Barbarians Musketeer Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Dark Prince Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Musketeer Dark Prince Inferno Dragon Barbarians Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Musketeer Dark Prince

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Dark Prince Prince Inferno Dragon Mega Knight
Knight
Spear Goblins Musketeer Prince
Barbarians
Musketeer
Knight Dark Prince Prince Mega Knight
Dark Prince
Prince Spear Goblins Musketeer
Prince
Dark Prince Mega Knight Spear Goblins Knight Musketeer
Inferno Dragon
Mega Knight Spear Goblins
Mega Knight
Prince Inferno Dragon Spear Goblins Musketeer

Defense Synergies 2 10

Spear Goblins
Knight Barbarians Musketeer Dark Prince Prince Inferno Dragon Mega Knight
Knight
Spear Goblins Musketeer
Barbarians
Spear Goblins
Musketeer
Knight Spear Goblins Dark Prince Mega Knight
Dark Prince
Spear Goblins Musketeer Prince
Prince
Spear Goblins Dark Prince
Inferno Dragon
Spear Goblins Mega Knight
Mega Knight
Spear Goblins Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Musketeer
Barbarians Inferno Dragon Knight Musketeer Dark Prince Prince Mega Knight
Barbarians Prince Mega Knight Knight Musketeer Dark Prince Inferno Dragon
Barbarians Prince Inferno Dragon Knight Musketeer Dark Prince Mega Knight
Barbarians Dark Prince Prince Mega Knight
Spear Goblins Musketeer Dark Prince Mega Knight
Musketeer Inferno Dragon Spear Goblins
Barbarians Musketeer Mega Knight
Barbarians Inferno Dragon Musketeer Prince
Knight Spear Goblins Barbarians Musketeer Dark Prince Prince Mega Knight
Barbarians Spear Goblins Knight Musketeer Dark Prince Mega Knight
Musketeer Inferno Dragon Spear Goblins
Barbarians Prince Mega Knight Knight Musketeer Dark Prince
Mega Knight Barbarians Dark Prince Prince
Barbarians Inferno Dragon Knight Prince Mega Knight
Barbarians Prince Inferno Dragon Mega Knight
Barbarians Mega Knight Knight Musketeer Dark Prince Prince
Mega Knight Spear Goblins Knight Barbarians Musketeer Dark Prince Prince
Spear Goblins Knight Barbarians Musketeer Dark Prince Inferno Dragon Mega Knight
Barbarians Musketeer Prince Inferno Dragon
Dark Prince Mega Knight Spear Goblins Knight Barbarians Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Spear Goblins Dark Prince Prince
Knight Musketeer Prince Inferno Dragon Mega Knight
Barbarians Mega Knight Spear Goblins Knight Musketeer Dark Prince Prince
Dark Prince Prince Mega Knight Knight Barbarians Musketeer
Barbarians Knight Musketeer Dark Prince Prince Inferno Dragon Mega Knight
Musketeer
Dark Prince Prince Spear Goblins Knight Barbarians Musketeer
Mega Knight Knight Barbarians Dark Prince Prince Inferno Dragon
Mega Knight Spear Goblins Knight Barbarians Dark Prince Prince Inferno Dragon
Barbarians Musketeer Inferno Dragon
Inferno Dragon Mega Knight Knight Barbarians Musketeer Dark Prince Prince
Mega Knight Barbarians Dark Prince Prince
Barbarians Dark Prince Prince Mega Knight Knight
Barbarians Musketeer Mega Knight
Barbarians Spear Goblins Knight Musketeer Dark Prince Prince Inferno Dragon
Mega Knight Barbarians Musketeer Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Barbarians Musketeer Dark Prince Prince
Dark Prince Mega Knight
Spear Goblins Musketeer
Musketeer
Musketeer Prince
Knight Musketeer Dark Prince Prince
Musketeer
Knight Musketeer
Musketeer
Musketeer Prince
Spear Goblins Musketeer
Musketeer Mega Knight
Musketeer Dark Prince Prince Mega Knight
Mega Knight
Musketeer Prince Mega Knight
Musketeer Prince
Barbarians Musketeer
Dark Prince Mega Knight
Inferno Dragon
Musketeer
Musketeer Prince Mega Knight
Musketeer
Musketeer
Musketeer
Musketeer Mega Knight
Prince Mega Knight
Spear Goblins Barbarians Musketeer Dark Prince Prince
Musketeer
Knight Musketeer Dark Prince Prince Mega Knight
Musketeer
Musketeer Dark Prince Prince Mega Knight
Musketeer
Musketeer
Musketeer Dark Prince Prince Mega Knight

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