My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Royal Giant Musketeer Goblin Cage Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Royal Giant Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Battle Ram
Giant Snowball
Spear Goblins Barbarians Musketeer Battle Ram
Zap
Spear Goblins Royal Giant Battle Ram
Barbarian Barrel
Spear Goblins Knight Barbarians Musketeer Goblin Cage Battle Ram
The Log
Spear Goblins Barbarians Royal Giant Musketeer Goblin Cage Battle Ram
Earthquake
Spear Goblins Barbarians Goblin Cage
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Barbarians Musketeer Goblin Cage Battle Ram
Fireball
Barbarians Musketeer Goblin Cage Battle Ram
Poison
Spear Goblins Barbarians Musketeer Goblin Cage
Lightning
Knight Musketeer Goblin Cage Battle Ram
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Fireball Musketeer Goblin Cage Battle Ram Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Fireball Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Royal Giant Goblin Cage Battle Ram
Knight
Spear Goblins Musketeer Battle Ram Fireball
Barbarians
Royal Giant
Fireball Spear Goblins Musketeer
Fireball
Royal Giant Knight Battle Ram
Musketeer
Knight Royal Giant Goblin Cage Battle Ram
Goblin Cage
Spear Goblins Musketeer Battle Ram
Battle Ram
Knight Spear Goblins Fireball Musketeer Goblin Cage

Defense Synergies 2 8

Spear Goblins
Knight Barbarians Musketeer Goblin Cage
Knight
Spear Goblins Musketeer Fireball Goblin Cage
Barbarians
Spear Goblins
Royal Giant
Fireball
Knight Musketeer Goblin Cage
Musketeer
Knight Spear Goblins Fireball Goblin Cage
Goblin Cage
Spear Goblins Knight Fireball Musketeer
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Musketeer Goblin Cage
Barbarians Knight Musketeer Goblin Cage
Barbarians Goblin Cage Knight Musketeer
Barbarians Goblin Cage Knight Musketeer
Barbarians Fireball Goblin Cage
Fireball Spear Goblins Musketeer
Musketeer Spear Goblins Fireball Goblin Cage
Barbarians Fireball Musketeer Goblin Cage
Barbarians Musketeer Goblin Cage
Knight Spear Goblins Barbarians Musketeer
Barbarians Spear Goblins Knight Fireball Musketeer
Musketeer Spear Goblins Fireball
Barbarians Goblin Cage Knight Fireball Musketeer
Fireball Barbarians Goblin Cage
Barbarians Knight Goblin Cage
Barbarians Fireball Goblin Cage
Barbarians Knight Fireball Musketeer Goblin Cage
Fireball Goblin Cage Spear Goblins Knight Barbarians Musketeer
Goblin Cage Spear Goblins Knight Barbarians Fireball Musketeer
Barbarians Musketeer Goblin Cage
Spear Goblins Knight Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Fireball Goblin Cage
Fireball Knight Musketeer
Barbarians Spear Goblins Knight Musketeer Goblin Cage
Knight Barbarians Fireball Musketeer Goblin Cage
Barbarians Knight Musketeer Goblin Cage
Fireball Musketeer
Spear Goblins Knight Barbarians Fireball Musketeer Goblin Cage
Knight Barbarians Goblin Cage
Goblin Cage Spear Goblins Knight Barbarians Fireball
Barbarians Musketeer Goblin Cage
Knight Barbarians Musketeer Goblin Cage
Barbarians Fireball Goblin Cage
Barbarians Knight Fireball Goblin Cage
Barbarians Fireball Musketeer Goblin Cage
Barbarians Spear Goblins Knight Fireball Musketeer Goblin Cage
Barbarians Fireball Musketeer Goblin Cage
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Barbarians Fireball Musketeer
Fireball
Fireball Spear Goblins Musketeer
Musketeer
Fireball
Fireball
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Spear Goblins Barbarians Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Knight Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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