My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Barbarian Hut Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Battle Healer Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Knight Wizard Barbarian Hut Skeleton Army
The Log
Spear Goblins Barbarian Hut Skeleton Army
Earthquake
Spear Goblins Barbarian Hut Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Knight Battle Healer Wizard Skeleton Army
Fireball
Battle Healer Wizard Barbarian Hut Skeleton Army
Poison
Spear Goblins Battle Healer Wizard Barbarian Hut Skeleton Army
Lightning
Knight Battle Healer Wizard Barbarian Hut Goblinstein
Rocket
Battle Healer Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Healer Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Skeleton Army Battle Healer Wizard Goblinstein Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Skeleton Army Battle Healer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Barbarian Hut Battle Healer Mega Knight
Knight
Spear Goblins Wizard Barbarian Hut
Battle Healer
Spear Goblins Barbarian Hut
Wizard
Knight Mega Knight
Barbarian Hut
Spear Goblins Knight Battle Healer
Skeleton Army
Mega Knight
Spear Goblins Wizard
Goblinstein

Defense Synergies 1 10

Spear Goblins
Knight Battle Healer Barbarian Hut Skeleton Army Mega Knight
Knight
Spear Goblins Wizard Barbarian Hut Skeleton Army
Battle Healer
Spear Goblins
Wizard
Knight Skeleton Army Mega Knight
Barbarian Hut
Spear Goblins Knight Skeleton Army
Skeleton Army
Spear Goblins Knight Wizard Barbarian Hut
Mega Knight
Spear Goblins Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Knight Wizard
Barbarian Hut Skeleton Army Knight Battle Healer Mega Knight
Barbarian Hut Skeleton Army Mega Knight Knight
Barbarian Hut Skeleton Army Knight Mega Knight
Battle Healer Skeleton Army Mega Knight
Skeleton Army Spear Goblins Mega Knight
Spear Goblins Wizard Barbarian Hut
Barbarian Hut Battle Healer Mega Knight
Barbarian Hut Skeleton Army
Knight Skeleton Army Spear Goblins Battle Healer Mega Knight
Skeleton Army Spear Goblins Knight Wizard Mega Knight
Spear Goblins Wizard Barbarian Hut
Barbarian Hut Skeleton Army Mega Knight Knight Battle Healer Wizard
Wizard Barbarian Hut Skeleton Army Mega Knight
Barbarian Hut Skeleton Army Knight Mega Knight
Barbarian Hut Skeleton Army Mega Knight
Wizard Barbarian Hut Mega Knight Knight Skeleton Army
Mega Knight Spear Goblins Knight Battle Healer Wizard Barbarian Hut Skeleton Army
Wizard Spear Goblins Knight Battle Healer Barbarian Hut Mega Knight
Barbarian Hut
Wizard Skeleton Army Mega Knight Spear Goblins Knight Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Skeleton Army Mega Knight Spear Goblins Battle Healer
Knight Battle Healer Wizard Mega Knight
Skeleton Army Mega Knight Spear Goblins Knight Battle Healer Barbarian Hut
Skeleton Army Mega Knight Knight Battle Healer Barbarian Hut
Barbarian Hut Knight Battle Healer Skeleton Army Mega Knight
Wizard
Skeleton Army Spear Goblins Knight Battle Healer Barbarian Hut
Mega Knight Knight Battle Healer Barbarian Hut Skeleton Army
Mega Knight Spear Goblins Knight Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight Wizard Barbarian Hut
Wizard Barbarian Hut Skeleton Army Mega Knight
Skeleton Army Spear Goblins Knight Battle Healer Barbarian Hut
Mega Knight Battle Healer Wizard Barbarian Hut
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Hut
Barbarian Hut
Knight Barbarian Hut
Wizard Mega Knight
Wizard Spear Goblins
Wizard
Wizard Barbarian Hut
Wizard
Knight Wizard
Wizard
Knight Barbarian Hut
Barbarian Hut
Spear Goblins Wizard Barbarian Hut
Wizard Barbarian Hut Mega Knight
Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Barbarian Hut
Wizard Mega Knight
Wizard
Wizard Mega Knight
Wizard
Wizard
Wizard Mega Knight
Mega Knight
Wizard
Spear Goblins Barbarian Hut Skeleton Army
Wizard
Knight Wizard Mega Knight
Wizard
Mega Knight
Mega Knight
Wizard Mega Knight

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