My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Hut Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Cannon Barbarians Goblin Hut Witch
Zap
Spear Goblins Cannon Goblin Hut Witch
Barbarian Barrel
Spear Goblins Knight Cannon Barbarians Goblin Hut Witch
The Log
Spear Goblins Cannon Barbarians Goblin Hut Witch
Earthquake
Spear Goblins Cannon Barbarians Goblin Hut Witch
Arrows
Spear Goblins Goblin Hut Witch
Royal Delivery
Spear Goblins Knight Barbarians Goblin Hut Witch
Fireball
Cannon Barbarians Goblin Hut Witch
Poison
Spear Goblins Cannon Barbarians Goblin Hut Witch
Lightning
Knight Cannon Goblin Hut Witch Goblinstein
Rocket
Barbarians Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Cannon Barbarians Goblin Hut Witch Goblinstein Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Cannon Barbarians

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Hut
Knight
Spear Goblins Goblin Hut Witch
Cannon
Barbarians
Goblin Hut
Spear Goblins Knight
Witch
Knight
Lightning
Goblinstein

Defense Synergies 2 6

Spear Goblins
Knight Cannon Barbarians Goblin Hut
Knight
Spear Goblins Cannon Goblin Hut Witch
Cannon
Knight Spear Goblins Witch
Barbarians
Spear Goblins
Goblin Hut
Spear Goblins Knight
Witch
Knight Cannon
Lightning
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Knight Cannon Goblin Hut
Barbarians Knight Cannon Goblin Hut Witch
Cannon Barbarians Goblin Hut Witch Knight Lightning
Cannon Barbarians Goblin Hut Witch Knight
Lightning Barbarians
Spear Goblins Cannon
Lightning Spear Goblins Cannon Goblin Hut Witch
Lightning Cannon Barbarians
Cannon Barbarians Witch Goblin Hut
Knight Spear Goblins Cannon Barbarians
Barbarians Witch Spear Goblins Knight Cannon Goblin Hut
Spear Goblins Goblin Hut Witch
Cannon Barbarians Goblin Hut Knight Witch Lightning
Cannon Barbarians Goblin Hut Witch
Barbarians Knight Cannon Goblin Hut
Barbarians Cannon Goblin Hut Lightning Goblinstein
Barbarians Knight Cannon Goblin Hut Witch
Cannon Spear Goblins Knight Barbarians Goblin Hut Witch
Witch Spear Goblins Knight Cannon Barbarians Goblin Hut
Barbarians Cannon Goblin Hut
Spear Goblins Knight Cannon Barbarians Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Goblin Hut Witch
Knight Lightning
Barbarians Spear Goblins Knight Goblin Hut Witch Lightning
Lightning Knight Barbarians
Barbarians Knight Cannon Goblin Hut Witch
Goblinstein Goblin Hut Witch
Spear Goblins Knight Barbarians Goblin Hut Witch Lightning
Knight Barbarians
Lightning Goblinstein Spear Goblins Knight Barbarians Goblin Hut Witch
Witch Cannon Barbarians Goblin Hut
Knight Barbarians Goblin Hut Witch
Lightning Barbarians
Barbarians Lightning Knight Cannon Witch
Cannon Barbarians Witch
Barbarians Goblin Hut Witch Spear Goblins Knight Lightning Goblinstein
Cannon Barbarians Goblin Hut Witch
Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Lightning Goblin Hut
Lightning Knight Barbarians
Goblinstein
Goblinstein Spear Goblins Witch
Witch
Lightning
Lightning
Lightning
Lightning Knight
Lightning
Lightning Knight Goblin Hut
Lightning
Lightning Goblin Hut
Lightning Spear Goblins Goblin Hut Witch
Lightning Goblin Hut
Lightning
Lightning
Lightning
Lightning Witch
Lightning
Lightning
Lightning
Lightning Barbarians
Witch Goblinstein
Witch
Witch Lightning
Lightning Witch
Lightning
Lightning Witch
Lightning Goblin Hut Witch Goblinstein
Lightning
Lightning
Lightning
Lightning
Lightning Spear Goblins Barbarians Goblin Hut Witch Goblinstein
Lightning Witch
Lightning Knight
Lightning
Lightning
Witch Lightning
Witch Lightning
Lightning Witch
Lightning

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