My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Golem Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Ice Golem Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Battle Ram
Giant Snowball
Spear Goblins Cannon Goblin Gang Battle Ram
Zap
Spear Goblins Cannon Goblin Gang Battle Ram
Barbarian Barrel
Spear Goblins Knight Cannon Goblin Gang Battle Ram
The Log
Spear Goblins Cannon Goblin Gang Battle Ram
Earthquake
Spear Goblins Cannon Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Knight Goblin Gang Battle Ram
Fireball
Cannon Goblin Gang Battle Ram
Poison
Spear Goblins Cannon Goblin Gang
Lightning
Knight Cannon Ice Golem Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem The Log Knight Cannon Goblin Gang Earthquake Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem The Log Knight

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Goblin Gang Earthquake Battle Ram
Knight
Spear Goblins Goblin Gang Battle Ram Earthquake The Log
Cannon
Goblin Gang
Knight Ice Golem Spear Goblins Battle Ram
Ice Golem
Spear Goblins Goblin Gang Battle Ram
Earthquake
Spear Goblins Knight Battle Ram The Log
Battle Ram
Knight Ice Golem The Log Spear Goblins Goblin Gang Earthquake
The Log
Battle Ram Knight Earthquake

Defense Synergies 6 13

Spear Goblins
Knight Ice Golem Cannon Goblin Gang Earthquake The Log
Knight
Spear Goblins Cannon Goblin Gang Earthquake The Log
Cannon
Knight Ice Golem The Log Spear Goblins Goblin Gang Earthquake
Goblin Gang
Knight Spear Goblins Cannon Ice Golem The Log
Ice Golem
Spear Goblins Cannon Goblin Gang Earthquake The Log
Earthquake
Spear Goblins Knight Cannon Ice Golem The Log
Battle Ram
The Log
Cannon Spear Goblins Knight Goblin Gang Ice Golem Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Knight Cannon Ice Golem The Log
Knight Cannon Goblin Gang The Log
Cannon Goblin Gang Knight
Cannon Knight Goblin Gang
Earthquake The Log
Goblin Gang The Log Spear Goblins Cannon Earthquake
Spear Goblins Cannon Goblin Gang
Earthquake Cannon Ice Golem The Log
Cannon Goblin Gang
Knight Goblin Gang Spear Goblins Cannon Ice Golem
Goblin Gang Spear Goblins Knight Cannon Ice Golem Earthquake The Log
Spear Goblins Goblin Gang
Cannon Knight Goblin Gang Earthquake The Log
Cannon Goblin Gang Earthquake The Log
Knight Cannon Goblin Gang
Cannon Goblin Gang The Log
Knight Cannon Goblin Gang
Cannon Spear Goblins Knight Goblin Gang The Log
Earthquake The Log Spear Goblins Knight Cannon Ice Golem
Cannon
Goblin Gang Spear Goblins Knight Cannon Earthquake The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Ice Golem
Knight Goblin Gang Ice Golem The Log
Goblin Gang Spear Goblins Knight Ice Golem The Log
Goblin Gang Knight Ice Golem The Log
Knight Cannon Goblin Gang
Goblin Gang Ice Golem
Goblin Gang Spear Goblins Knight Ice Golem
Knight
Spear Goblins Knight Ice Golem The Log
Cannon Goblin Gang
Knight
The Log
Knight Cannon Goblin Gang Ice Golem
Cannon
Goblin Gang Spear Goblins Knight Ice Golem The Log
Cannon Ice Golem Earthquake The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Ice Golem The Log
The Log
Earthquake The Log
Earthquake Knight Ice Golem The Log
Earthquake The Log
Spear Goblins Ice Golem
Earthquake The Log
Earthquake The Log Ice Golem
The Log
Goblin Gang
Knight Earthquake The Log
Earthquake Knight Ice Golem The Log
Earthquake
Earthquake Ice Golem The Log
Earthquake Spear Goblins The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Ice Golem Earthquake The Log
The Log Earthquake
The Log
The Log
Ice Golem
Earthquake The Log
Earthquake The Log
Earthquake Spear Goblins Goblin Gang
The Log
Knight Goblin Gang
The Log Ice Golem Earthquake
Goblin Gang The Log
The Log

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