My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Valkyrie Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Inferno Dragon
Giant Snowball
Spear Goblins Cannon Inferno Dragon Lumberjack
Zap
Spear Goblins Cannon Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Cannon Valkyrie Electro Wizard Lumberjack
The Log
Spear Goblins Cannon Lumberjack
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Valkyrie Electro Wizard Inferno Dragon Lumberjack
Fireball
Cannon Electro Wizard Inferno Dragon Lumberjack
Poison
Spear Goblins Cannon Electro Wizard
Lightning
Knight Cannon Valkyrie Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Cannon Valkyrie Electro Wizard Inferno Dragon Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Cannon Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Inferno Dragon Lumberjack Mega Knight
Knight
Spear Goblins Electro Wizard Lumberjack
Cannon
Valkyrie
Spear Goblins Lumberjack Electro Wizard
Electro Wizard
Knight Valkyrie Lumberjack Mega Knight
Inferno Dragon
Mega Knight Spear Goblins
Lumberjack
Valkyrie Spear Goblins Knight Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Spear Goblins Electro Wizard Lumberjack

Defense Synergies 3 17

Spear Goblins
Knight Cannon Valkyrie Electro Wizard Inferno Dragon Lumberjack Mega Knight
Knight
Spear Goblins Cannon Electro Wizard Lumberjack
Cannon
Knight Spear Goblins Valkyrie Electro Wizard Inferno Dragon Lumberjack
Valkyrie
Spear Goblins Cannon Electro Wizard Lumberjack
Electro Wizard
Knight Spear Goblins Cannon Valkyrie Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Spear Goblins Cannon Electro Wizard Mega Knight
Lumberjack
Spear Goblins Knight Cannon Valkyrie Electro Wizard
Mega Knight
Spear Goblins Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Valkyrie Electro Wizard
Inferno Dragon Lumberjack Knight Cannon Valkyrie Electro Wizard Mega Knight
Cannon Lumberjack Mega Knight Knight Valkyrie Electro Wizard Inferno Dragon
Cannon Inferno Dragon Lumberjack Knight Valkyrie Electro Wizard Mega Knight
Valkyrie Lumberjack Mega Knight
Spear Goblins Cannon Valkyrie Electro Wizard Lumberjack Mega Knight
Electro Wizard Inferno Dragon Spear Goblins Cannon
Cannon Valkyrie Electro Wizard Mega Knight
Cannon Inferno Dragon Lumberjack
Knight Spear Goblins Cannon Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Electro Wizard Spear Goblins Knight Cannon Lumberjack Mega Knight
Inferno Dragon Spear Goblins Electro Wizard
Cannon Lumberjack Mega Knight Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Cannon Electro Wizard Lumberjack
Inferno Dragon Knight Cannon Electro Wizard Lumberjack Mega Knight
Cannon Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Knight Cannon Valkyrie Electro Wizard Lumberjack
Cannon Valkyrie Mega Knight Spear Goblins Knight Electro Wizard Lumberjack
Valkyrie Spear Goblins Knight Cannon Electro Wizard Inferno Dragon Lumberjack Mega Knight
Cannon Electro Wizard Inferno Dragon Lumberjack
Valkyrie Mega Knight Spear Goblins Knight Cannon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Mega Knight Spear Goblins Electro Wizard
Electro Wizard Knight Valkyrie Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Knight Valkyrie Electro Wizard
Valkyrie Lumberjack Mega Knight Knight Electro Wizard
Knight Cannon Valkyrie Inferno Dragon Lumberjack Mega Knight
Electro Wizard
Spear Goblins Knight Valkyrie Electro Wizard Lumberjack
Mega Knight Knight Valkyrie Inferno Dragon Lumberjack
Electro Wizard Mega Knight Spear Goblins Knight Valkyrie Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Knight Valkyrie Lumberjack
Mega Knight Valkyrie Electro Wizard
Mega Knight Knight Cannon Valkyrie Lumberjack
Cannon Valkyrie Mega Knight
Electro Wizard Spear Goblins Knight Valkyrie Inferno Dragon Lumberjack
Valkyrie Mega Knight Cannon Electro Wizard Inferno Dragon
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Electro Wizard
Knight Valkyrie
Valkyrie Mega Knight
Spear Goblins
Electro Wizard Lumberjack
Knight Valkyrie Electro Wizard
Knight
Spear Goblins
Mega Knight
Electro Wizard Mega Knight
Valkyrie Mega Knight
Mega Knight
Valkyrie Mega Knight
Inferno Dragon
Electro Wizard
Mega Knight
Electro Wizard
Electro Wizard
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Spear Goblins
Electro Wizard
Knight Valkyrie Electro Wizard Lumberjack Mega Knight
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: