My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel
Giant Snowball
Spear Goblins Cannon Goblin Barrel
Zap
Spear Goblins Cannon Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Cannon Wizard Goblin Barrel Electro Wizard
The Log
Spear Goblins Cannon Goblin Barrel
Earthquake
Spear Goblins Cannon Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Knight Wizard Goblin Barrel Electro Wizard
Fireball
Cannon Wizard Goblin Barrel Electro Wizard
Poison
Spear Goblins Cannon Wizard Electro Wizard
Lightning
Knight Cannon Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Cannon Goblin Barrel Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Mega Knight
Knight
Spear Goblins Goblin Barrel Wizard The Log Electro Wizard
Cannon
Wizard
Knight Mega Knight
Goblin Barrel
Spear Goblins Knight Mega Knight
The Log
Knight Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Spear Goblins Wizard Goblin Barrel The Log Electro Wizard

Defense Synergies 4 14

Spear Goblins
Knight Cannon The Log Electro Wizard Mega Knight
Knight
Spear Goblins Cannon Electro Wizard Wizard The Log
Cannon
Knight The Log Spear Goblins Wizard Electro Wizard
Wizard
Knight Cannon The Log Electro Wizard Mega Knight
Goblin Barrel
The Log
Cannon Spear Goblins Knight Wizard Electro Wizard Mega Knight
Electro Wizard
Knight Spear Goblins Cannon Wizard The Log Mega Knight
Mega Knight
Spear Goblins Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Wizard The Log Electro Wizard
Knight Cannon The Log Electro Wizard Mega Knight
Cannon Mega Knight Knight Electro Wizard
Cannon Knight Electro Wizard Mega Knight
The Log Mega Knight
The Log Spear Goblins Cannon Electro Wizard Mega Knight
Electro Wizard Spear Goblins Cannon Wizard
Cannon The Log Electro Wizard Mega Knight
Cannon
Knight Spear Goblins Cannon Electro Wizard Mega Knight
Electro Wizard Spear Goblins Knight Cannon Wizard The Log Mega Knight
Spear Goblins Wizard Electro Wizard
Cannon Mega Knight Knight Wizard The Log Electro Wizard
Wizard Mega Knight Cannon The Log Electro Wizard
Knight Cannon Electro Wizard Mega Knight
Cannon The Log Electro Wizard Mega Knight
Wizard Mega Knight Knight Cannon Electro Wizard
Cannon Mega Knight Spear Goblins Knight Wizard The Log Electro Wizard
Wizard The Log Spear Goblins Knight Cannon Electro Wizard Mega Knight
Cannon Electro Wizard
Wizard Mega Knight Spear Goblins Knight Cannon The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Electro Wizard
Electro Wizard Knight Wizard The Log Mega Knight
Mega Knight Spear Goblins Knight The Log Electro Wizard
Mega Knight Knight The Log Electro Wizard
Knight Cannon Mega Knight
Wizard Electro Wizard
Spear Goblins Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Spear Goblins Knight The Log
Cannon
Mega Knight Knight
Mega Knight The Log Electro Wizard
Mega Knight Knight Cannon Wizard
Wizard Cannon Mega Knight
Electro Wizard Spear Goblins Knight The Log
Mega Knight Cannon Wizard The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
Wizard The Log Mega Knight
Wizard Spear Goblins
Wizard The Log
The Log Wizard
The Log Wizard
Electro Wizard
Knight Wizard The Log Electro Wizard
Wizard
Knight The Log
The Log
Spear Goblins Wizard The Log
Wizard The Log Mega Knight
Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard The Log Mega Knight
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Spear Goblins
Wizard Electro Wizard
The Log
Knight Wizard Electro Wizard Mega Knight
The Log Wizard
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Wizard Mega Knight

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