My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Hut Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Drill
Giant Snowball
Spear Goblins Goblin Hut Goblin Drill
Zap
Spear Goblins Goblin Hut Goblin Drill
Barbarian Barrel
Spear Goblins Knight Goblin Hut Wizard Goblin Drill
The Log
Spear Goblins Goblin Hut Goblin Drill
Earthquake
Spear Goblins Goblin Hut Goblin Drill
Arrows
Spear Goblins Goblin Hut Goblin Drill
Royal Delivery
Spear Goblins Knight Goblin Hut Wizard Goblin Drill Bowler
Fireball
Goblin Hut Wizard Goblin Drill Bowler
Poison
Spear Goblins Goblin Hut Wizard Goblin Drill
Lightning
Knight Goblin Hut Wizard Bowler
Rocket
Goblin Hut Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Earthquake Goblin Drill Goblin Hut Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Earthquake

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Earthquake Goblin Hut Goblin Drill Bowler
Knight
Spear Goblins Earthquake Goblin Hut Wizard Goblin Drill The Log
Earthquake
Spear Goblins Knight Goblin Hut The Log
Goblin Hut
Spear Goblins Knight Earthquake Bowler The Log
Wizard
Knight
Goblin Drill
Spear Goblins Knight The Log
Bowler
Spear Goblins Goblin Hut The Log
The Log
Knight Earthquake Goblin Hut Goblin Drill Bowler

Defense Synergies 2 16

Spear Goblins
Knight Earthquake Goblin Hut Goblin Drill Bowler The Log
Knight
Spear Goblins Earthquake Goblin Hut Wizard Bowler The Log
Earthquake
Spear Goblins Knight Goblin Hut The Log
Goblin Hut
Spear Goblins Knight Earthquake Wizard Bowler
Wizard
Knight Goblin Hut The Log
Goblin Drill
Spear Goblins The Log
Bowler
The Log Spear Goblins Knight Goblin Hut
The Log
Bowler Spear Goblins Knight Earthquake Wizard Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Spear Goblins Knight Goblin Hut Wizard The Log
Knight Goblin Hut Goblin Drill The Log
Goblin Hut Bowler Knight Goblin Drill
Goblin Hut Knight Goblin Drill Bowler
Earthquake Bowler The Log
Bowler The Log Spear Goblins Earthquake
Spear Goblins Goblin Hut Wizard
Earthquake Bowler The Log
Goblin Hut Goblin Drill
Knight Spear Goblins Bowler
Spear Goblins Knight Earthquake Goblin Hut Wizard Goblin Drill Bowler The Log
Spear Goblins Goblin Hut Wizard
Goblin Hut Goblin Drill Bowler Knight Earthquake Wizard The Log
Wizard Bowler Earthquake Goblin Hut Goblin Drill The Log
Knight Goblin Hut Goblin Drill
Goblin Hut Goblin Drill Bowler The Log
Wizard Knight Goblin Hut Goblin Drill Bowler
Spear Goblins Knight Goblin Hut Wizard Goblin Drill Bowler The Log
Earthquake Wizard Goblin Drill The Log Spear Goblins Knight Goblin Hut Bowler
Goblin Hut Goblin Drill
Wizard Bowler Spear Goblins Knight Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Goblin Hut Bowler
Knight Wizard Bowler The Log
Spear Goblins Knight Goblin Hut Bowler The Log
Bowler Knight The Log
Knight Goblin Hut Goblin Drill Bowler
Wizard Goblin Hut
Spear Goblins Knight Goblin Hut Bowler
Knight
Spear Goblins Knight Goblin Hut The Log
Goblin Hut Goblin Drill
Knight Goblin Hut Bowler
Bowler The Log
Bowler Knight Wizard
Wizard Bowler
Goblin Hut Spear Goblins Knight Goblin Drill Bowler The Log
Bowler Earthquake Goblin Hut Wizard The Log
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Goblin Drill The Log
Bowler The Log
Earthquake Goblin Hut Goblin Drill The Log
Earthquake Knight The Log
Wizard Earthquake Bowler The Log
Wizard Spear Goblins
Earthquake Wizard Bowler The Log
Earthquake The Log Wizard Bowler
The Log Wizard
Bowler
Knight Earthquake Wizard Bowler The Log
Wizard
Earthquake Knight Goblin Hut Bowler The Log
Earthquake
Earthquake Goblin Hut The Log
Earthquake Spear Goblins Goblin Hut Wizard Goblin Drill Bowler The Log
Earthquake Goblin Hut Wizard Bowler The Log
Earthquake
Earthquake Wizard Bowler The Log
Earthquake Wizard Bowler The Log
Earthquake Bowler The Log
Wizard
Bowler The Log
Earthquake Goblin Drill The Log
Earthquake The Log Wizard Bowler
The Log Earthquake Wizard Bowler
Wizard Bowler The Log
The Log
Wizard
Goblin Hut Wizard
Bowler
Earthquake Wizard The Log
Earthquake Wizard Bowler The Log
Earthquake Spear Goblins Goblin Hut
Wizard
The Log
Knight Wizard Bowler
The Log Earthquake Wizard Bowler
Bowler The Log
Bowler The Log
Wizard Bowler

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