My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Battle Ram Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Goblin Barrel
Giant Snowball
Spear Goblins Battle Ram Goblin Barrel
Zap
Spear Goblins Battle Ram Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Battle Ram Wizard Goblin Barrel
The Log
Spear Goblins Battle Ram Goblin Barrel
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Knight Battle Ram Wizard Goblin Barrel P.E.K.K.A
Fireball
Battle Ram Wizard Goblin Barrel
Poison
Spear Goblins Wizard
Lightning
Knight Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Knight Goblin Barrel Fireball Battle Ram Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Barbarian Barrel Knight Goblin Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Barbarian Barrel Goblin Barrel Battle Ram
Knight
Spear Goblins Battle Ram Goblin Barrel Fireball Wizard Barbarian Barrel
Fireball
Knight Battle Ram
Battle Ram
Knight Spear Goblins Fireball Barbarian Barrel Goblin Barrel P.E.K.K.A
Wizard
Knight P.E.K.K.A
Barbarian Barrel
Spear Goblins Knight Battle Ram Goblin Barrel P.E.K.K.A
Goblin Barrel
Spear Goblins Knight Battle Ram Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Battle Ram Wizard Barbarian Barrel Goblin Barrel

Defense Synergies 2 8

Spear Goblins
Knight Barbarian Barrel P.E.K.K.A
Knight
Spear Goblins Fireball Wizard Barbarian Barrel
Fireball
Barbarian Barrel Knight
Battle Ram
Wizard
Knight Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Fireball Spear Goblins Knight Wizard P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Spear Goblins Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Wizard Barbarian Barrel
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight
Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Spear Goblins
Spear Goblins Fireball Wizard
Fireball Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Knight Spear Goblins Barbarian Barrel
Spear Goblins Knight Fireball Wizard Barbarian Barrel
Spear Goblins Fireball Wizard
P.E.K.K.A Knight Fireball Wizard
Fireball Wizard Barbarian Barrel P.E.K.K.A
P.E.K.K.A Knight
Fireball P.E.K.K.A
Wizard Knight Fireball P.E.K.K.A
Fireball Spear Goblins Knight Wizard Barbarian Barrel
Wizard Barbarian Barrel Spear Goblins Knight Fireball
P.E.K.K.A
Wizard Spear Goblins Knight Fireball Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball Barbarian Barrel P.E.K.K.A
Fireball Knight Wizard Barbarian Barrel
P.E.K.K.A Spear Goblins Knight
P.E.K.K.A Knight Fireball Barbarian Barrel
P.E.K.K.A Knight
Fireball Wizard
P.E.K.K.A Spear Goblins Knight Fireball
P.E.K.K.A Knight
P.E.K.K.A Spear Goblins Knight Fireball Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Fireball
P.E.K.K.A Knight Fireball Wizard
Wizard Fireball
Spear Goblins Knight Fireball Barbarian Barrel P.E.K.K.A
Fireball Wizard Barbarian Barrel P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Spear Goblins
Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball
Knight Fireball Wizard Barbarian Barrel
Fireball Wizard
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Spear Goblins Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Spear Goblins Fireball Barbarian Barrel
Fireball Wizard
Fireball Barbarian Barrel
Fireball Knight Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Fireball
Fireball
Fireball Barbarian Barrel
P.E.K.K.A
Fireball Wizard

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