My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Goblin Gang Goblin Barrel
Zap
Spear Goblins Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Goblin Gang Inferno Tower Goblin Barrel
The Log
Spear Goblins Goblin Gang Goblin Barrel
Earthquake
Spear Goblins Goblin Gang Inferno Tower Goblin Barrel
Arrows
Spear Goblins Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Knight Goblin Gang Goblin Barrel
Fireball
Goblin Gang Inferno Tower Goblin Barrel
Poison
Spear Goblins Goblin Gang Inferno Tower
Lightning
Knight Ice Golem Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem Inferno Tower Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem The Log Knight Goblin Gang Goblin Barrel Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem The Log Knight

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Goblin Barrel Goblin Gang
Knight
Spear Goblins Goblin Gang Goblin Barrel Poison The Log
Goblin Gang
Knight Ice Golem Goblin Barrel Spear Goblins
Ice Golem
Spear Goblins Goblin Gang Goblin Barrel
Inferno Tower
Goblin Barrel
Spear Goblins Knight Goblin Gang Ice Golem
Poison
Knight The Log
The Log
Knight Poison

Defense Synergies 7 12

Spear Goblins
Knight Ice Golem Goblin Gang Inferno Tower Poison The Log
Knight
Spear Goblins Goblin Gang Inferno Tower Poison The Log
Goblin Gang
Knight Inferno Tower Spear Goblins Ice Golem The Log
Ice Golem
Spear Goblins Inferno Tower Goblin Gang Poison The Log
Inferno Tower
Knight Goblin Gang Ice Golem The Log Spear Goblins Poison
Goblin Barrel
Poison
Spear Goblins Knight Ice Golem Inferno Tower The Log
The Log
Inferno Tower Spear Goblins Knight Goblin Gang Ice Golem Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Ice Golem Inferno Tower The Log
Inferno Tower Knight Goblin Gang The Log
Goblin Gang Inferno Tower Knight
Inferno Tower Knight Goblin Gang
Poison The Log
Goblin Gang The Log Spear Goblins
Inferno Tower Spear Goblins Goblin Gang Poison
Ice Golem Inferno Tower Poison The Log
Inferno Tower Goblin Gang
Knight Goblin Gang Spear Goblins Ice Golem Inferno Tower
Goblin Gang Poison Spear Goblins Knight Ice Golem The Log
Inferno Tower Spear Goblins Goblin Gang Poison
Inferno Tower Knight Goblin Gang The Log
Goblin Gang Poison The Log
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang The Log
Knight Goblin Gang Inferno Tower Poison
Spear Goblins Knight Goblin Gang The Log
Poison The Log Spear Goblins Knight Ice Golem
Inferno Tower
Goblin Gang Spear Goblins Knight Poison The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Ice Golem Inferno Tower
Poison Knight Goblin Gang Ice Golem The Log
Goblin Gang Spear Goblins Knight Ice Golem Inferno Tower The Log
Goblin Gang Knight Ice Golem Inferno Tower The Log
Inferno Tower Knight Goblin Gang
Poison Goblin Gang Ice Golem
Goblin Gang Spear Goblins Knight Ice Golem Inferno Tower
Inferno Tower Knight
Spear Goblins Knight Ice Golem Inferno Tower Poison The Log
Inferno Tower Goblin Gang
Knight Inferno Tower
Poison The Log
Knight Goblin Gang Ice Golem Inferno Tower
Goblin Gang Inferno Tower Spear Goblins Knight Ice Golem Poison The Log
Poison Ice Golem Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Ice Golem The Log
Poison The Log
Poison The Log
Knight Ice Golem Poison The Log
Poison The Log
Poison Spear Goblins Ice Golem
Poison The Log
Poison The Log Ice Golem
Poison The Log
Goblin Gang Poison
Poison Knight The Log
Poison
Poison Knight Ice Golem The Log
Poison
Ice Golem Poison The Log
Spear Goblins Poison The Log
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Ice Golem Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Ice Golem
Poison
Poison The Log
Poison
Poison The Log
Spear Goblins Goblin Gang
Poison
The Log
Poison Knight Goblin Gang
The Log Ice Golem Poison
Poison
Goblin Gang Poison The Log
Poison
Poison The Log
Poison

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