My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Battle Ram Giant Skeleton Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Battle Ram Giant Skeleton Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Battle Ram Giant Skeleton Bandit Skeleton King
Giant Snowball
Spear Goblins Goblin Gang Musketeer Battle Ram Skeleton King
Zap
Spear Goblins Goblin Gang Battle Ram Bandit Skeleton King
Barbarian Barrel
Spear Goblins Knight Goblin Gang Musketeer Battle Ram Giant Skeleton Bandit Skeleton King
The Log
Spear Goblins Goblin Gang Musketeer Battle Ram Giant Skeleton Bandit Skeleton King
Earthquake
Spear Goblins Goblin Gang Skeleton King
Arrows
Spear Goblins Goblin Gang Skeleton King
Royal Delivery
Spear Goblins Knight Goblin Gang Musketeer Battle Ram Giant Skeleton Bandit Skeleton King
Fireball
Goblin Gang Musketeer Battle Ram Bandit Skeleton King
Poison
Spear Goblins Goblin Gang Musketeer Skeleton King
Lightning
Knight Musketeer Battle Ram Bandit Skeleton King
Rocket
Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Ram Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Goblin Gang Bandit Musketeer Battle Ram Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Goblin Gang Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Battle Ram Giant Skeleton Bandit
Knight
Spear Goblins Goblin Gang Musketeer Battle Ram
Goblin Gang
Knight Spear Goblins Battle Ram Giant Skeleton Bandit Skeleton King
Musketeer
Knight Battle Ram Giant Skeleton Bandit
Battle Ram
Knight Bandit Spear Goblins Goblin Gang Musketeer
Giant Skeleton
Spear Goblins Goblin Gang Musketeer Bandit
Bandit
Battle Ram Spear Goblins Goblin Gang Musketeer Giant Skeleton
Skeleton King
Goblin Gang

Defense Synergies 4 10

Spear Goblins
Knight Goblin Gang Musketeer Giant Skeleton Bandit Skeleton King
Knight
Spear Goblins Goblin Gang Musketeer
Goblin Gang
Knight Musketeer Spear Goblins Giant Skeleton Bandit
Musketeer
Knight Goblin Gang Spear Goblins Giant Skeleton Bandit Skeleton King
Battle Ram
Giant Skeleton
Spear Goblins Goblin Gang Musketeer
Bandit
Spear Goblins Goblin Gang Musketeer
Skeleton King
Spear Goblins Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Musketeer
Knight Goblin Gang Musketeer Bandit
Goblin Gang Knight Musketeer Giant Skeleton Bandit
Knight Goblin Gang Musketeer Bandit Skeleton King
Giant Skeleton
Goblin Gang Spear Goblins Musketeer Bandit
Musketeer Spear Goblins Goblin Gang
Musketeer Giant Skeleton Bandit
Goblin Gang Musketeer Skeleton King
Knight Goblin Gang Spear Goblins Musketeer Giant Skeleton Bandit
Goblin Gang Spear Goblins Knight Musketeer Giant Skeleton Bandit Skeleton King
Musketeer Spear Goblins Goblin Gang
Knight Goblin Gang Musketeer Giant Skeleton Bandit
Goblin Gang Skeleton King
Knight Goblin Gang Bandit Skeleton King
Goblin Gang Bandit
Knight Goblin Gang Musketeer
Spear Goblins Knight Goblin Gang Musketeer Bandit
Spear Goblins Knight Musketeer Giant Skeleton Bandit
Musketeer
Goblin Gang Spear Goblins Knight Musketeer Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Giant Skeleton Bandit
Bandit Knight Goblin Gang Musketeer
Goblin Gang Giant Skeleton Bandit Spear Goblins Knight Musketeer
Goblin Gang Giant Skeleton Knight Musketeer Bandit
Giant Skeleton Knight Goblin Gang Musketeer Bandit
Goblin Gang Musketeer
Goblin Gang Spear Goblins Knight Musketeer Giant Skeleton Bandit
Giant Skeleton Knight
Giant Skeleton Spear Goblins Knight Bandit
Goblin Gang Musketeer
Knight Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Knight Goblin Gang Bandit Skeleton King
Musketeer
Goblin Gang Spear Goblins Knight Musketeer Giant Skeleton Skeleton King
Musketeer Giant Skeleton Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton Bandit
Musketeer Bandit
Giant Skeleton Bandit
Knight Musketeer Giant Skeleton
Spear Goblins Musketeer
Musketeer
Bandit
Goblin Gang Musketeer
Knight Musketeer Bandit
Musketeer
Knight Musketeer Bandit
Musketeer Bandit
Musketeer
Spear Goblins Musketeer Bandit
Musketeer Bandit
Musketeer Bandit
Musketeer Giant Skeleton
Musketeer
Musketeer
Musketeer Bandit
Musketeer Bandit
Musketeer Bandit
Musketeer
Musketeer
Musketeer Bandit
Giant Skeleton
Spear Goblins Goblin Gang Musketeer Bandit
Musketeer
Knight Goblin Gang Musketeer
Musketeer Skeleton King
Giant Skeleton
Musketeer
Goblin Gang Musketeer Giant Skeleton Skeleton King
Musketeer
Musketeer Giant Skeleton Bandit

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