My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider
Giant Snowball
Spear Goblins Bats Dart Goblin Hog Rider
Zap
Spear Goblins Bats Dart Goblin
Barbarian Barrel
Spear Goblins Knight Dart Goblin Hunter
The Log
Spear Goblins Dart Goblin Hog Rider Hunter
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Bats Dart Goblin
Royal Delivery
Spear Goblins Bats Knight Dart Goblin Hog Rider Hunter
Fireball
Dart Goblin Hog Rider Hunter
Poison
Spear Goblins Bats Dart Goblin Hunter
Lightning
Knight Hunter
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Knight Dart Goblin Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Knight

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Dart Goblin Mega Knight
Bats
Knight Hog Rider Mega Knight
Knight
Spear Goblins Bats Dart Goblin Hog Rider Hunter The Log
Dart Goblin
Knight Spear Goblins Hog Rider The Log Mega Knight
Hog Rider
Spear Goblins Bats Knight The Log Dart Goblin Hunter Mega Knight
Hunter
Knight Hog Rider Mega Knight
The Log
Hog Rider Knight Dart Goblin Mega Knight
Mega Knight
Bats Spear Goblins Dart Goblin Hog Rider Hunter The Log

Defense Synergies 4 15

Spear Goblins
Knight Bats Dart Goblin The Log Mega Knight
Bats
Knight Spear Goblins Dart Goblin Hunter The Log Mega Knight
Knight
Spear Goblins Bats Dart Goblin Hunter The Log
Dart Goblin
Knight Spear Goblins Bats Hunter The Log Mega Knight
Hog Rider
Hunter
Knight Bats Dart Goblin The Log Mega Knight
The Log
Spear Goblins Bats Knight Dart Goblin Hunter Mega Knight
Mega Knight
Spear Goblins Bats Dart Goblin Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Dart Goblin The Log
Hunter Bats Knight Dart Goblin The Log Mega Knight
Hunter Mega Knight Bats Knight Dart Goblin
Hunter Bats Knight Dart Goblin Mega Knight
The Log Mega Knight
The Log Spear Goblins Bats Dart Goblin Hunter Mega Knight
Bats Dart Goblin Hunter Spear Goblins
Dart Goblin The Log Mega Knight
Hunter
Knight Spear Goblins Dart Goblin Hunter Mega Knight
Bats Dart Goblin Spear Goblins Knight Hunter The Log Mega Knight
Hunter Spear Goblins Bats Dart Goblin
Hunter Mega Knight Bats Knight The Log
Mega Knight Bats Dart Goblin Hunter The Log
Knight Hunter Mega Knight
Hunter The Log Mega Knight
Mega Knight Bats Knight Hunter
Mega Knight Spear Goblins Bats Knight Dart Goblin Hunter The Log
Hunter The Log Spear Goblins Bats Knight Dart Goblin Mega Knight
Dart Goblin Hunter
Mega Knight Spear Goblins Bats Knight Dart Goblin Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins
Knight Hunter The Log Mega Knight
Mega Knight Spear Goblins Bats Knight Hunter The Log
Hunter Mega Knight Bats Knight The Log
Knight Hunter Mega Knight
Bats Dart Goblin Hunter
Spear Goblins Bats Knight Dart Goblin Hunter
Mega Knight Knight Hunter
Mega Knight Spear Goblins Bats Knight The Log
Dart Goblin
Mega Knight Bats Knight Dart Goblin Hunter
Mega Knight The Log
Mega Knight Knight Hunter
Dart Goblin Mega Knight
Spear Goblins Bats Knight Dart Goblin Hunter The Log
Bats Mega Knight Dart Goblin Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Knight Dart Goblin The Log
The Log Mega Knight
Spear Goblins Bats Dart Goblin Hunter
Dart Goblin The Log
The Log Dart Goblin Hunter
The Log Dart Goblin
Bats
Knight Dart Goblin The Log
Dart Goblin
Knight Dart Goblin Hunter The Log
Dart Goblin
Dart Goblin The Log
Spear Goblins Dart Goblin Hunter The Log
Dart Goblin The Log Mega Knight
Bats
Dart Goblin Hunter The Log Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Hunter Mega Knight
The Log Dart Goblin Hunter
The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin Hunter
Bats Dart Goblin
Dart Goblin Hunter The Log Mega Knight
Mega Knight
The Log
Spear Goblins Bats Dart Goblin
Dart Goblin Hunter
The Log
Knight Dart Goblin Hunter Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Bats Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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