My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Musketeer Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Giant
Giant Snowball
Spear Goblins Mega Minion Musketeer Battle Ram
Zap
Spear Goblins Battle Ram
Barbarian Barrel
Spear Goblins Knight Musketeer Battle Ram
The Log
Spear Goblins Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Mega Minion Musketeer Battle Ram
Poison
Spear Goblins Mega Minion Musketeer
Lightning
Knight Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Mega Minion Fireball Mini P.E.K.K.A Musketeer Battle Ram Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Mega Minion Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Battle Ram Giant
Knight
Spear Goblins Mega Minion Musketeer Battle Ram Fireball
Mega Minion
Knight Giant Fireball
Fireball
Knight Mega Minion Battle Ram Giant
Mini P.E.K.K.A
Giant Spear Goblins Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A Battle Ram
Battle Ram
Knight Spear Goblins Fireball Musketeer
Giant
Mega Minion Mini P.E.K.K.A Musketeer Spear Goblins Fireball

Defense Synergies 3 9

Spear Goblins
Knight Mega Minion Mini P.E.K.K.A Musketeer
Knight
Spear Goblins Mega Minion Musketeer Fireball Mini P.E.K.K.A
Mega Minion
Knight Spear Goblins Musketeer
Fireball
Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Spear Goblins Knight Fireball Musketeer
Musketeer
Knight Spear Goblins Mega Minion Fireball Mini P.E.K.K.A
Battle Ram
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mega Minion Fireball Musketeer
Mini P.E.K.K.A Knight Mega Minion Musketeer
Mini P.E.K.K.A Knight Mega Minion Musketeer
Mini P.E.K.K.A Knight Mega Minion Musketeer
Fireball Mini P.E.K.K.A
Fireball Spear Goblins Mega Minion Musketeer
Mega Minion Musketeer Spear Goblins Fireball
Fireball Musketeer
Mini P.E.K.K.A Musketeer
Knight Spear Goblins Mini P.E.K.K.A Musketeer
Spear Goblins Knight Mega Minion Fireball Musketeer
Mega Minion Musketeer Spear Goblins Fireball
Mini P.E.K.K.A Knight Fireball Musketeer
Fireball Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Musketeer
Fireball Spear Goblins Knight Mega Minion Musketeer
Spear Goblins Knight Mega Minion Fireball Musketeer
Mini P.E.K.K.A Musketeer
Spear Goblins Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A Musketeer
Spear Goblins Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer
Knight Mini P.E.K.K.A Musketeer
Fireball Musketeer
Mini P.E.K.K.A Spear Goblins Knight Mega Minion Fireball Musketeer
Mini P.E.K.K.A Knight
Spear Goblins Knight Mega Minion Fireball Mini P.E.K.K.A
Mega Minion Musketeer
Knight Mega Minion Mini P.E.K.K.A Musketeer
Fireball
Mini P.E.K.K.A Knight Fireball
Fireball Musketeer
Spear Goblins Knight Mega Minion Fireball Mini P.E.K.K.A Musketeer
Mega Minion Fireball Mini P.E.K.K.A Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Spear Goblins Mega Minion Musketeer
Musketeer
Fireball
Fireball
Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Musketeer
Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball
Mega Minion
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Mega Minion Fireball Musketeer
Mega Minion Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Spear Goblins Fireball Musketeer
Fireball Mega Minion Musketeer
Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Mega Minion Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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