My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Elixir Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Elixir Golem Clone
Giant Snowball
Spear Goblins Minions Goblin Gang Clone
Zap
Spear Goblins Minions Goblin Gang Clone
Barbarian Barrel
Spear Goblins Knight Goblin Gang Elixir Golem Clone Ice Wizard
The Log
Spear Goblins Goblin Gang Elixir Golem Clone
Earthquake
Spear Goblins Goblin Gang Elixir Golem Clone
Arrows
Spear Goblins Minions Goblin Gang Clone
Royal Delivery
Spear Goblins Knight Minions Goblin Gang Elixir Golem Clone Ice Wizard
Fireball
Minions Goblin Gang Elixir Golem Clone Ice Wizard
Poison
Spear Goblins Minions Goblin Gang Elixir Golem Clone Ice Wizard
Lightning
Knight Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Elixir Golem Rage Clone Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Knight Minions Goblin Gang Elixir Golem Clone Ice Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Knight Minions

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Elixir Golem
Knight
Spear Goblins Minions Goblin Gang Ice Wizard
Minions
Knight Rage Elixir Golem Clone
Goblin Gang
Knight Spear Goblins Elixir Golem Clone
Elixir Golem
Rage Spear Goblins Minions Goblin Gang Ice Wizard
Rage
Minions Elixir Golem
Clone
Minions Goblin Gang
Ice Wizard
Knight Elixir Golem

Defense Synergies 4 5

Spear Goblins
Knight Minions Goblin Gang Ice Wizard
Knight
Spear Goblins Minions Goblin Gang Ice Wizard
Minions
Knight Spear Goblins Ice Wizard
Goblin Gang
Knight Spear Goblins Ice Wizard
Elixir Golem
Rage
Clone
Ice Wizard
Knight Spear Goblins Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions
Knight Minions Goblin Gang Ice Wizard
Goblin Gang Knight Minions Ice Wizard
Knight Minions Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Minions Ice Wizard
Minions Spear Goblins Goblin Gang Ice Wizard
Minions Goblin Gang Ice Wizard
Knight Goblin Gang Spear Goblins Ice Wizard
Minions Goblin Gang Ice Wizard Spear Goblins Knight
Minions Spear Goblins Goblin Gang Ice Wizard
Knight Minions Goblin Gang Ice Wizard
Minions Goblin Gang
Knight Goblin Gang
Goblin Gang
Knight Minions Goblin Gang
Spear Goblins Knight Minions Goblin Gang Ice Wizard
Spear Goblins Knight Minions Ice Wizard
Goblin Gang Spear Goblins Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins
Knight Goblin Gang
Goblin Gang Spear Goblins Knight Minions
Goblin Gang Knight
Knight Goblin Gang
Minions Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Knight Minions Ice Wizard
Knight
Spear Goblins Knight Minions
Goblin Gang
Knight Minions
Knight Goblin Gang
Goblin Gang Spear Goblins Knight Minions
Minions Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Ice Wizard
Knight
Spear Goblins Minions Ice Wizard
Ice Wizard
Minions Goblin Gang
Knight
Knight
Minions
Spear Goblins
Minions
Minions
Ice Wizard
Ice Wizard
Ice Wizard
Minions
Spear Goblins Minions Goblin Gang
Ice Wizard
Knight Goblin Gang
Minions Goblin Gang

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