My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Skeleton Dragons Mega Minion Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Skeleton Dragons Mega Minion Battle Ram Witch Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Battle Ram Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Spear Goblins Skeleton Dragons Mega Minion Battle Ram Witch Little Prince
Zap
Spear Goblins Battle Ram Witch Little Prince
Barbarian Barrel
Spear Goblins Knight Battle Ram Witch Little Prince
The Log
Spear Goblins Battle Ram Witch Little Prince
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Skeleton Dragons Witch Little Prince
Royal Delivery
Spear Goblins Knight Skeleton Dragons Mega Minion Battle Ram Witch Little Prince
Fireball
Skeleton Dragons Mega Minion Battle Ram Witch Little Prince
Poison
Spear Goblins Skeleton Dragons Mega Minion Witch Little Prince
Lightning
Knight Skeleton Dragons Mega Minion Battle Ram Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mega Minion Battle Ram Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Mega Minion Little Prince Skeleton Dragons Battle Ram Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Mega Minion Little Prince

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Battle Ram
Knight
Spear Goblins Skeleton Dragons Mega Minion Battle Ram Witch Little Prince
Skeleton Dragons
Knight
Mega Minion
Knight Electro Giant
Battle Ram
Knight Spear Goblins Witch
Witch
Knight Battle Ram
Electro Giant
Mega Minion
Little Prince
Knight

Defense Synergies 4 5

Spear Goblins
Knight Skeleton Dragons Mega Minion Little Prince
Knight
Spear Goblins Skeleton Dragons Mega Minion Little Prince Witch
Skeleton Dragons
Knight Spear Goblins
Mega Minion
Knight Spear Goblins Witch
Battle Ram
Witch
Knight Mega Minion
Electro Giant
Little Prince
Knight Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Skeleton Dragons Mega Minion
Knight Skeleton Dragons Mega Minion Witch
Witch Knight Skeleton Dragons Mega Minion
Witch Knight Skeleton Dragons Mega Minion
Spear Goblins Skeleton Dragons Mega Minion
Skeleton Dragons Mega Minion Spear Goblins Witch Little Prince
Skeleton Dragons Electro Giant
Witch
Knight Spear Goblins Little Prince
Skeleton Dragons Witch Spear Goblins Knight Mega Minion Electro Giant
Skeleton Dragons Mega Minion Spear Goblins Witch
Knight Skeleton Dragons Witch
Skeleton Dragons Mega Minion Witch
Knight
Electro Giant
Knight Skeleton Dragons Witch
Spear Goblins Knight Skeleton Dragons Mega Minion Witch Little Prince
Witch Spear Goblins Knight Skeleton Dragons Mega Minion Little Prince
Skeleton Dragons Spear Goblins Knight Witch Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Witch Electro Giant
Knight Skeleton Dragons Mega Minion
Spear Goblins Knight Witch
Knight
Knight Witch
Skeleton Dragons Electro Giant Witch
Spear Goblins Knight Mega Minion Witch
Knight
Spear Goblins Knight Skeleton Dragons Mega Minion Witch
Witch Skeleton Dragons Mega Minion
Knight Mega Minion Witch
Electro Giant
Knight Witch
Skeleton Dragons Witch Electro Giant
Witch Electro Giant Spear Goblins Knight Skeleton Dragons Mega Minion Little Prince
Skeleton Dragons Mega Minion Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Knight Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Electro Giant Spear Goblins Mega Minion Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Knight Skeleton Dragons
Skeleton Dragons
Knight Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Spear Goblins Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Mega Minion
Skeleton Dragons Witch Electro Giant Little Prince
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Electro Giant Skeleton Dragons Witch Little Prince
Mega Minion Witch
Skeleton Dragons Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons Witch Electro Giant Little Prince
Skeleton Dragons Mega Minion Witch Electro Giant
Mega Minion
Skeleton Dragons
Skeleton Dragons
Spear Goblins Witch
Skeleton Dragons Mega Minion Witch
Knight Skeleton Dragons Mega Minion
Skeleton Dragons
Electro Giant
Skeleton Dragons Mega Minion
Electro Giant Skeleton Dragons Witch
Skeleton Dragons Witch
Witch Electro Giant Little Prince
Skeleton Dragons

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