My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Skeleton Barrel Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Skeleton Barrel Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Guards
Giant Snowball
Spear Goblins Skeleton Barrel Guards Little Prince
Zap
Spear Goblins Skeleton Barrel Mortar Guards Little Prince
Barbarian Barrel
Spear Goblins Knight Skeleton Barrel Mortar Guards Little Prince
The Log
Spear Goblins Skeleton Barrel Guards Little Prince
Earthquake
Spear Goblins Mortar Guards
Arrows
Spear Goblins Skeleton Barrel Guards Little Prince
Royal Delivery
Spear Goblins Knight Skeleton Barrel Guards Little Prince
Fireball
Skeleton Barrel Mortar Little Prince
Poison
Spear Goblins Skeleton Barrel Mortar Guards Little Prince
Lightning
Knight Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Skeleton Barrel Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Skeleton Barrel Guards Little Prince Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Skeleton Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Skeleton Barrel Mortar
Knight
Spear Goblins Skeleton Barrel Mortar Fireball The Log Little Prince
Skeleton Barrel
Spear Goblins Knight Fireball Mortar Guards
Mortar
Knight Spear Goblins Skeleton Barrel Fireball The Log
Fireball
Skeleton Barrel Knight Mortar The Log Little Prince
Guards
Skeleton Barrel The Log
The Log
Knight Mortar Fireball Guards Little Prince
Little Prince
Knight Fireball The Log

Defense Synergies 3 14

Spear Goblins
Knight Mortar Guards The Log Little Prince
Knight
Spear Goblins Little Prince Mortar Fireball The Log
Skeleton Barrel
Fireball
Mortar
Spear Goblins Knight Fireball Guards The Log
Fireball
The Log Knight Skeleton Barrel Mortar Little Prince
Guards
Spear Goblins Mortar The Log
The Log
Fireball Spear Goblins Knight Mortar Guards Little Prince
Little Prince
Knight Spear Goblins Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Skeleton Barrel Mortar Fireball The Log
Knight Mortar The Log
Mortar Knight
Knight Mortar Guards
Fireball The Log
Fireball The Log Spear Goblins Guards
Spear Goblins Mortar Fireball Little Prince
Skeleton Barrel Fireball The Log
Mortar
Knight Guards Spear Goblins Little Prince
Guards Spear Goblins Knight Fireball The Log
Spear Goblins Fireball
Mortar Knight Fireball Guards The Log
Fireball Mortar Guards The Log
Knight Mortar
Mortar Fireball The Log
Knight Mortar Fireball
Mortar Fireball Spear Goblins Knight Guards The Log Little Prince
Mortar The Log Spear Goblins Knight Fireball Guards Little Prince
Mortar
Spear Goblins Knight Fireball Guards The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Spear Goblins Fireball
Fireball Knight Skeleton Barrel Mortar The Log
Guards Spear Goblins Knight The Log
Guards Knight Fireball The Log
Knight Guards
Fireball Skeleton Barrel
Guards Spear Goblins Knight Fireball
Knight
Spear Goblins Knight Mortar Fireball The Log
Guards
Knight Guards
Fireball Guards The Log
Knight Fireball Guards
Fireball
Guards Spear Goblins Knight Mortar Fireball The Log Little Prince
Fireball The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Knight Mortar Guards The Log
Mortar Fireball Skeleton Barrel The Log
Skeleton Barrel Fireball The Log
Knight Skeleton Barrel Fireball Guards The Log
Fireball Mortar The Log
Fireball Spear Goblins Skeleton Barrel
Mortar The Log
Fireball The Log Skeleton Barrel
Fireball The Log Skeleton Barrel Mortar
Fireball Guards
Knight Skeleton Barrel Mortar Fireball The Log
Fireball
Knight Skeleton Barrel Mortar Fireball The Log
Skeleton Barrel Mortar Fireball
Skeleton Barrel Mortar Fireball The Log
Spear Goblins Skeleton Barrel Mortar Fireball The Log
Skeleton Barrel Mortar Fireball The Log
Mortar Fireball
Skeleton Barrel Mortar Fireball The Log
Skeleton Barrel Mortar Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Skeleton Barrel Mortar Fireball The Log
The Log Mortar Fireball Little Prince
Mortar Fireball The Log Skeleton Barrel
Fireball Skeleton Barrel Mortar The Log
Fireball Skeleton Barrel Mortar The Log
Fireball Little Prince
Skeleton Barrel Fireball Guards
Fireball
Mortar Fireball The Log
Fireball
Fireball The Log
Skeleton Barrel Spear Goblins Fireball Guards
Fireball
The Log Fireball
Fireball Knight
The Log Skeleton Barrel Mortar Fireball
Fireball
Fireball Guards The Log
Fireball
Skeleton Barrel Mortar Fireball The Log Little Prince
Fireball Mortar

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