My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Musketeer Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tesla Musketeer Wizard Giant Skeleton Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton Miner Phoenix
Giant Snowball
Spear Goblins Musketeer Miner
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Knight Tesla Musketeer Wizard Giant Skeleton
The Log
Spear Goblins Musketeer Giant Skeleton
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Musketeer Wizard Giant Skeleton Miner
Fireball
Tesla Musketeer Wizard
Poison
Spear Goblins Musketeer Wizard Phoenix
Lightning
Knight Tesla Musketeer Wizard Phoenix
Rocket
Musketeer Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Miner Tesla Musketeer Phoenix Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Miner Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Giant Skeleton
Knight
Spear Goblins Musketeer Wizard Miner
Tesla
Musketeer
Knight Giant Skeleton Miner
Wizard
Knight Giant Skeleton Miner
Giant Skeleton
Spear Goblins Musketeer Wizard Miner
Miner
Spear Goblins Knight Musketeer Wizard Giant Skeleton
Phoenix

Defense Synergies 5 8

Spear Goblins
Knight Tesla Musketeer Giant Skeleton
Knight
Spear Goblins Tesla Musketeer Wizard Phoenix
Tesla
Spear Goblins Knight Musketeer Wizard
Musketeer
Knight Tesla Spear Goblins Giant Skeleton Miner
Wizard
Knight Tesla Giant Skeleton
Giant Skeleton
Spear Goblins Musketeer Wizard
Miner
Musketeer
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla Musketeer Wizard
Knight Tesla Musketeer Phoenix
Tesla Knight Musketeer Giant Skeleton
Tesla Knight Musketeer Phoenix
Giant Skeleton
Spear Goblins Tesla Musketeer
Tesla Musketeer Spear Goblins Wizard Phoenix
Tesla Musketeer Giant Skeleton Phoenix
Tesla Musketeer Phoenix
Knight Spear Goblins Tesla Musketeer Giant Skeleton Miner Phoenix
Spear Goblins Knight Tesla Musketeer Wizard Giant Skeleton
Tesla Musketeer Spear Goblins Wizard Phoenix
Tesla Knight Musketeer Wizard Giant Skeleton
Wizard Tesla
Knight Tesla Phoenix
Tesla
Tesla Wizard Knight Musketeer
Tesla Spear Goblins Knight Musketeer Wizard
Wizard Spear Goblins Knight Tesla Musketeer Giant Skeleton
Tesla Musketeer Phoenix
Wizard Spear Goblins Knight Tesla Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Tesla Giant Skeleton
Knight Tesla Musketeer Wizard Miner Phoenix
Giant Skeleton Spear Goblins Knight Musketeer
Giant Skeleton Knight Tesla Musketeer Phoenix
Giant Skeleton Knight Tesla Musketeer Phoenix
Wizard Tesla Musketeer
Spear Goblins Knight Tesla Musketeer Giant Skeleton Phoenix
Giant Skeleton Knight Tesla Phoenix
Giant Skeleton Spear Goblins Knight Phoenix
Tesla Musketeer Phoenix
Knight Tesla Musketeer Giant Skeleton Phoenix
Giant Skeleton Phoenix
Giant Skeleton Knight Tesla Wizard
Wizard Tesla Musketeer
Tesla Phoenix Spear Goblins Knight Musketeer Giant Skeleton
Tesla Musketeer Wizard Giant Skeleton Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton
Musketeer Miner
Giant Skeleton Miner
Knight Musketeer Giant Skeleton
Wizard
Wizard Spear Goblins Musketeer
Musketeer Wizard
Wizard
Miner Wizard
Musketeer
Miner Knight Musketeer Wizard
Musketeer Wizard
Knight Musketeer Miner
Musketeer
Musketeer
Spear Goblins Musketeer Wizard
Musketeer Wizard
Musketeer Wizard
Wizard Miner
Musketeer Giant Skeleton
Wizard
Musketeer
Musketeer
Wizard
Miner Musketeer Wizard
Musketeer Wizard Miner
Miner Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard Miner
Giant Skeleton
Wizard
Spear Goblins Musketeer
Musketeer Wizard
Miner Knight Musketeer Wizard
Musketeer Wizard
Giant Skeleton
Musketeer
Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton Miner

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