My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Valkyrie Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Prince
Giant Snowball
Spear Goblins Skeleton Army
Zap
Spear Goblins Skeleton Army Prince
Barbarian Barrel
Spear Goblins Knight Valkyrie Skeleton Army
The Log
Spear Goblins Skeleton Army Prince
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Knight Valkyrie Skeleton Army Prince
Fireball
Skeleton Army
Poison
Spear Goblins Skeleton Army
Lightning
Knight Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Valkyrie Rage Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage The Log Knight Skeleton Army Valkyrie Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Rage The Log Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Prince Mega Knight
Knight
Spear Goblins Prince The Log
Valkyrie
Spear Goblins Prince
Rage
Prince
Skeleton Army
Prince
Valkyrie Mega Knight Spear Goblins Knight Rage The Log
The Log
Knight Prince Mega Knight
Mega Knight
Prince Spear Goblins The Log

Defense Synergies 2 12

Spear Goblins
Knight Valkyrie Skeleton Army Prince The Log Mega Knight
Knight
Spear Goblins Skeleton Army The Log
Valkyrie
Spear Goblins Prince The Log
Rage
Skeleton Army
Spear Goblins Knight Prince The Log
Prince
The Log Spear Goblins Valkyrie Skeleton Army
The Log
Prince Spear Goblins Knight Valkyrie Skeleton Army Mega Knight
Mega Knight
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Valkyrie The Log
Skeleton Army Knight Valkyrie Prince The Log Mega Knight
Skeleton Army Prince Mega Knight Knight Valkyrie
Skeleton Army Prince Knight Valkyrie Mega Knight
Valkyrie Skeleton Army Prince The Log Mega Knight
Skeleton Army The Log Spear Goblins Valkyrie Mega Knight
Spear Goblins
Valkyrie The Log Mega Knight
Skeleton Army Prince
Knight Skeleton Army Spear Goblins Valkyrie Prince Mega Knight
Valkyrie Skeleton Army Spear Goblins Knight The Log Mega Knight
Spear Goblins
Skeleton Army Prince Mega Knight Knight Valkyrie The Log
Valkyrie Skeleton Army Mega Knight Prince The Log
Skeleton Army Knight Prince Mega Knight
Skeleton Army Prince The Log Mega Knight
Mega Knight Knight Valkyrie Skeleton Army Prince
Valkyrie Mega Knight Spear Goblins Knight Skeleton Army Prince The Log
Valkyrie The Log Spear Goblins Knight Mega Knight
Prince
Valkyrie Skeleton Army Mega Knight Spear Goblins Knight Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Mega Knight Spear Goblins Prince
Knight Valkyrie Prince The Log Mega Knight
Skeleton Army Mega Knight Spear Goblins Knight Valkyrie Prince The Log
Valkyrie Skeleton Army Prince Mega Knight Knight The Log
Knight Valkyrie Skeleton Army Prince Mega Knight
Skeleton Army Prince Spear Goblins Knight Valkyrie
Mega Knight Knight Valkyrie Skeleton Army Prince
Mega Knight Spear Goblins Knight Valkyrie Skeleton Army Prince The Log
Skeleton Army
Mega Knight Knight Valkyrie Prince
Skeleton Army Mega Knight Valkyrie Prince The Log
Skeleton Army Prince Mega Knight Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeleton Army Spear Goblins Knight Valkyrie Prince The Log
Valkyrie Mega Knight The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
The Log
The Log
Knight Valkyrie Prince The Log
Valkyrie The Log Mega Knight
Spear Goblins
The Log
The Log
The Log
Prince
Knight Valkyrie Prince The Log
Knight The Log
Prince The Log
Spear Goblins The Log
The Log Mega Knight
Prince The Log Mega Knight
Valkyrie The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
The Log Valkyrie Mega Knight
The Log
Prince The Log Mega Knight
The Log
The Log Mega Knight
Prince Mega Knight
The Log
Spear Goblins Skeleton Army Prince
The Log
Knight Valkyrie Prince Mega Knight
The Log
Prince Mega Knight
The Log
Prince The Log Mega Knight
Prince
Mega Knight

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