My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Skeleton Army Prince
Giant Snowball
Spear Goblins Bats Goblin Barrel Skeleton Army Witch
Zap
Spear Goblins Bats Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Spear Goblins Knight Wizard Goblin Barrel Skeleton Army Witch
The Log
Spear Goblins Goblin Barrel Skeleton Army Witch Prince
Earthquake
Spear Goblins Goblin Barrel Skeleton Army Witch
Arrows
Spear Goblins Bats Goblin Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Bats Knight Wizard Goblin Barrel Skeleton Army Witch Prince
Fireball
Wizard Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Bats Wizard Skeleton Army Witch
Lightning
Knight Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Knight Goblin Barrel Skeleton Army Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Knight Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Prince
Bats
Knight Goblin Barrel Prince
Knight
Spear Goblins Bats Goblin Barrel Wizard Witch Prince
Wizard
Knight Prince
Goblin Barrel
Spear Goblins Knight Prince Bats Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Knight Prince
Prince
Goblin Barrel Spear Goblins Bats Knight Wizard Witch

Defense Synergies 2 11

Spear Goblins
Knight Bats Skeleton Army Prince
Bats
Knight Spear Goblins Prince
Knight
Spear Goblins Bats Wizard Skeleton Army Witch
Wizard
Knight Skeleton Army Prince
Goblin Barrel
Skeleton Army
Spear Goblins Knight Wizard Prince
Witch
Knight Prince
Prince
Spear Goblins Bats Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Wizard
Skeleton Army Bats Knight Witch Prince
Skeleton Army Witch Prince Bats Knight
Skeleton Army Witch Prince Bats Knight
Skeleton Army Prince
Skeleton Army Spear Goblins Bats
Bats Spear Goblins Wizard Witch
Witch Skeleton Army Prince
Knight Skeleton Army Spear Goblins Prince
Bats Skeleton Army Witch Spear Goblins Knight Wizard
Spear Goblins Bats Wizard Witch
Skeleton Army Prince Bats Knight Wizard Witch
Wizard Skeleton Army Bats Witch Prince
Skeleton Army Knight Prince
Skeleton Army Prince
Wizard Bats Knight Skeleton Army Witch Prince
Spear Goblins Bats Knight Wizard Skeleton Army Witch Prince
Wizard Witch Spear Goblins Bats Knight
Prince
Wizard Skeleton Army Spear Goblins Bats Knight Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Witch Prince
Knight Wizard Prince
Skeleton Army Spear Goblins Bats Knight Witch Prince
Skeleton Army Prince Bats Knight
Knight Skeleton Army Witch Prince
Wizard Bats Witch
Skeleton Army Prince Spear Goblins Bats Knight Witch
Knight Skeleton Army Prince
Spear Goblins Bats Knight Skeleton Army Witch Prince
Witch Skeleton Army
Bats Knight Witch Prince
Skeleton Army Prince
Skeleton Army Prince Knight Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Spear Goblins Bats Knight Prince
Bats Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Prince
Wizard
Wizard Spear Goblins Bats Witch
Wizard Witch
Wizard
Wizard
Bats Prince
Knight Wizard Prince
Wizard
Knight
Prince
Spear Goblins Wizard Witch
Wizard
Bats
Wizard Prince
Wizard Witch
Prince
Wizard
Prince
Wizard Witch
Witch
Wizard Witch
Wizard Witch Prince
Bats Wizard Witch
Bats Wizard Witch
Wizard
Prince
Wizard
Spear Goblins Bats Skeleton Army Witch Prince
Wizard Witch
Knight Wizard Prince
Wizard
Prince
Bats Witch
Bats Witch
Witch Prince
Prince
Wizard

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