My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Demolisher Bandit Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Battle Healer Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Demolisher Bandit
Giant Snowball
Spear Goblins Little Prince
Zap
Spear Goblins Bandit Little Prince
Barbarian Barrel
Spear Goblins Knight Bandit Electro Wizard Little Prince
The Log
Spear Goblins Goblin Demolisher Bandit Little Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins Little Prince
Royal Delivery
Spear Goblins Knight Battle Healer Goblin Demolisher Bandit Electro Wizard Little Prince
Fireball
Battle Healer Bandit Electro Wizard Little Prince
Poison
Spear Goblins Battle Healer Electro Wizard Little Prince
Lightning
Knight Battle Healer Bandit Electro Wizard Little Prince
Rocket
Battle Healer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Battle Healer Goblin Demolisher Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Bandit Little Prince Battle Healer Goblin Demolisher Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Bandit Little Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Battle Healer Bandit Mega Knight
Knight
Spear Goblins Goblin Demolisher Electro Wizard Little Prince
Battle Healer
Spear Goblins Goblin Demolisher Bandit Electro Wizard
Goblin Demolisher
Knight Battle Healer Bandit
Bandit
Spear Goblins Battle Healer Goblin Demolisher Electro Wizard Mega Knight Little Prince
Electro Wizard
Knight Battle Healer Bandit Mega Knight
Mega Knight
Spear Goblins Bandit Electro Wizard
Little Prince
Knight Bandit

Defense Synergies 4 14

Spear Goblins
Knight Battle Healer Bandit Electro Wizard Mega Knight Little Prince
Knight
Spear Goblins Goblin Demolisher Electro Wizard Little Prince
Battle Healer
Spear Goblins Bandit Electro Wizard Little Prince
Goblin Demolisher
Knight Bandit
Bandit
Spear Goblins Battle Healer Goblin Demolisher Electro Wizard Mega Knight Little Prince
Electro Wizard
Knight Spear Goblins Battle Healer Bandit Mega Knight Little Prince
Mega Knight
Spear Goblins Bandit Electro Wizard
Little Prince
Knight Spear Goblins Battle Healer Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Goblin Demolisher Electro Wizard
Knight Battle Healer Bandit Electro Wizard Mega Knight
Mega Knight Knight Bandit Electro Wizard
Knight Bandit Electro Wizard Mega Knight
Battle Healer Goblin Demolisher Mega Knight
Spear Goblins Goblin Demolisher Bandit Electro Wizard Mega Knight
Electro Wizard Spear Goblins Little Prince
Battle Healer Bandit Electro Wizard Mega Knight
Knight Spear Goblins Battle Healer Bandit Electro Wizard Mega Knight Little Prince
Electro Wizard Spear Goblins Knight Goblin Demolisher Bandit Mega Knight
Spear Goblins Electro Wizard
Mega Knight Knight Battle Healer Bandit Electro Wizard
Mega Knight Goblin Demolisher Electro Wizard
Knight Bandit Electro Wizard Mega Knight
Bandit Electro Wizard Mega Knight
Mega Knight Knight Electro Wizard
Mega Knight Spear Goblins Knight Battle Healer Goblin Demolisher Bandit Electro Wizard Little Prince
Spear Goblins Knight Battle Healer Goblin Demolisher Bandit Electro Wizard Mega Knight Little Prince
Electro Wizard
Goblin Demolisher Mega Knight Spear Goblins Knight Battle Healer Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Battle Healer Bandit Electro Wizard
Bandit Electro Wizard Knight Battle Healer Mega Knight
Bandit Mega Knight Spear Goblins Knight Battle Healer Electro Wizard
Mega Knight Knight Battle Healer Bandit Electro Wizard
Knight Battle Healer Bandit Mega Knight
Goblin Demolisher Electro Wizard
Spear Goblins Knight Battle Healer Bandit Electro Wizard
Mega Knight Knight Battle Healer
Electro Wizard Mega Knight Spear Goblins Knight Bandit
Mega Knight Knight
Mega Knight Electro Wizard
Mega Knight Knight Bandit
Goblin Demolisher Mega Knight
Electro Wizard Spear Goblins Knight Battle Healer Little Prince
Mega Knight Battle Healer Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Bandit Electro Wizard
Bandit
Knight
Goblin Demolisher Mega Knight
Spear Goblins
Goblin Demolisher
Goblin Demolisher
Bandit
Electro Wizard
Knight Bandit Electro Wizard
Knight Bandit
Bandit
Spear Goblins Goblin Demolisher Bandit
Goblin Demolisher Bandit Mega Knight
Goblin Demolisher Bandit Electro Wizard Mega Knight
Goblin Demolisher Mega Knight Little Prince
Mega Knight
Goblin Demolisher Mega Knight Little Prince
Bandit Electro Wizard
Bandit Mega Knight
Bandit
Electro Wizard Little Prince
Electro Wizard
Bandit Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Spear Goblins Bandit
Electro Wizard
Knight Electro Wizard Mega Knight
Mega Knight
Electro Wizard
Electro Wizard
Bandit Electro Wizard Mega Knight Little Prince
Mega Knight

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