My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Skeleton Dragons Mega Minion Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Dragons Mega Minion Valkyrie Goblin Hut Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Skeleton Dragons Mega Minion Goblin Hut Baby Dragon
Zap
Spear Goblins Bats Goblin Hut
Barbarian Barrel
Spear Goblins Valkyrie Goblin Hut Wizard
The Log
Spear Goblins Goblin Hut
Earthquake
Spear Goblins Goblin Hut
Arrows
Spear Goblins Bats Skeleton Dragons Goblin Hut
Royal Delivery
Spear Goblins Bats Skeleton Dragons Mega Minion Valkyrie Goblin Hut Wizard Baby Dragon
Fireball
Skeleton Dragons Mega Minion Goblin Hut Wizard Baby Dragon
Poison
Spear Goblins Bats Skeleton Dragons Mega Minion Goblin Hut Wizard
Lightning
Skeleton Dragons Mega Minion Valkyrie Goblin Hut Wizard Baby Dragon
Rocket
Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Minion Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Mega Minion Skeleton Dragons Valkyrie Baby Dragon Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Mega Minion Skeleton Dragons

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Goblin Hut Baby Dragon
Bats
Valkyrie Skeleton Dragons Mega Minion Baby Dragon
Skeleton Dragons
Bats Valkyrie Goblin Hut Baby Dragon
Mega Minion
Bats Valkyrie Baby Dragon
Valkyrie
Spear Goblins Bats Skeleton Dragons Mega Minion Goblin Hut Wizard Baby Dragon
Goblin Hut
Spear Goblins Skeleton Dragons Valkyrie Baby Dragon
Wizard
Valkyrie
Baby Dragon
Spear Goblins Bats Skeleton Dragons Mega Minion Valkyrie Goblin Hut

Defense Synergies 0 20

Spear Goblins
Bats Skeleton Dragons Mega Minion Valkyrie Goblin Hut Baby Dragon
Bats
Spear Goblins Valkyrie Baby Dragon
Skeleton Dragons
Spear Goblins Valkyrie Goblin Hut Baby Dragon
Mega Minion
Spear Goblins Valkyrie Goblin Hut Wizard Baby Dragon
Valkyrie
Spear Goblins Bats Skeleton Dragons Mega Minion Goblin Hut Wizard Baby Dragon
Goblin Hut
Spear Goblins Skeleton Dragons Mega Minion Valkyrie Wizard Baby Dragon
Wizard
Mega Minion Valkyrie Goblin Hut
Baby Dragon
Spear Goblins Bats Skeleton Dragons Mega Minion Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Dragons Mega Minion Valkyrie Goblin Hut Wizard Baby Dragon
Bats Skeleton Dragons Mega Minion Valkyrie Goblin Hut
Goblin Hut Bats Skeleton Dragons Mega Minion Valkyrie
Goblin Hut Bats Skeleton Dragons Mega Minion Valkyrie
Valkyrie
Spear Goblins Bats Skeleton Dragons Mega Minion Valkyrie Baby Dragon
Bats Skeleton Dragons Mega Minion Spear Goblins Goblin Hut Wizard Baby Dragon
Skeleton Dragons Valkyrie Baby Dragon
Goblin Hut
Spear Goblins Valkyrie
Bats Skeleton Dragons Valkyrie Spear Goblins Mega Minion Goblin Hut Wizard Baby Dragon
Skeleton Dragons Mega Minion Spear Goblins Bats Goblin Hut Wizard Baby Dragon
Goblin Hut Bats Skeleton Dragons Valkyrie Wizard
Valkyrie Wizard Bats Skeleton Dragons Mega Minion Goblin Hut Baby Dragon
Goblin Hut
Goblin Hut
Wizard Bats Skeleton Dragons Valkyrie Goblin Hut
Valkyrie Spear Goblins Bats Skeleton Dragons Mega Minion Goblin Hut Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Spear Goblins Bats Skeleton Dragons Mega Minion Goblin Hut
Goblin Hut
Skeleton Dragons Valkyrie Wizard Spear Goblins Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Goblin Hut
Skeleton Dragons Mega Minion Valkyrie Wizard Baby Dragon
Spear Goblins Bats Valkyrie Goblin Hut
Valkyrie Bats
Valkyrie Goblin Hut
Skeleton Dragons Wizard Bats Goblin Hut Baby Dragon
Spear Goblins Bats Mega Minion Valkyrie Goblin Hut
Valkyrie
Spear Goblins Bats Skeleton Dragons Mega Minion Valkyrie Goblin Hut Baby Dragon
Skeleton Dragons Mega Minion Goblin Hut
Bats Mega Minion Valkyrie Goblin Hut
Valkyrie
Valkyrie Wizard
Wizard Skeleton Dragons Valkyrie Baby Dragon
Goblin Hut Spear Goblins Bats Skeleton Dragons Mega Minion Valkyrie Baby Dragon
Bats Valkyrie Skeleton Dragons Mega Minion Goblin Hut Wizard Baby Dragon
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Valkyrie Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Goblin Hut Baby Dragon
Skeleton Dragons Valkyrie
Wizard Skeleton Dragons Valkyrie Baby Dragon
Skeleton Dragons Wizard Spear Goblins Bats Mega Minion Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard
Bats
Skeleton Dragons Valkyrie Wizard
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Goblin Hut Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Goblin Hut Baby Dragon
Spear Goblins Skeleton Dragons Goblin Hut Wizard Baby Dragon
Skeleton Dragons Goblin Hut Wizard Baby Dragon
Bats Skeleton Dragons
Skeleton Dragons Mega Minion Wizard Baby Dragon
Skeleton Dragons Valkyrie Wizard Baby Dragon
Skeleton Dragons Baby Dragon
Skeleton Dragons Wizard
Skeleton Dragons Baby Dragon
Skeleton Dragons Valkyrie Wizard Baby Dragon
Mega Minion
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Baby Dragon
Bats Skeleton Dragons Wizard Baby Dragon
Bats Skeleton Dragons Mega Minion Goblin Hut Wizard
Mega Minion
Skeleton Dragons Wizard
Skeleton Dragons
Wizard
Spear Goblins Bats Goblin Hut
Skeleton Dragons Mega Minion Wizard Baby Dragon
Skeleton Dragons Mega Minion Valkyrie Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Mega Minion
Bats Skeleton Dragons Baby Dragon
Bats Skeleton Dragons
Baby Dragon
Skeleton Dragons Wizard

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