My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Furnace Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Hogs Guards
Giant Snowball
Spear Goblins Furnace Royal Hogs Guards
Zap
Spear Goblins Furnace Royal Hogs Guards
Barbarian Barrel
Spear Goblins Furnace Royal Hogs Guards Royal Ghost Electro Wizard
The Log
Spear Goblins Mini P.E.K.K.A Furnace Royal Hogs Guards
Earthquake
Spear Goblins Furnace Royal Hogs Guards
Arrows
Spear Goblins Furnace Royal Hogs Guards
Royal Delivery
Spear Goblins Mini P.E.K.K.A Royal Hogs Guards Royal Ghost Electro Wizard
Fireball
Furnace Royal Hogs Electro Wizard
Poison
Spear Goblins Furnace Royal Hogs Guards Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Electro Wizard
Rocket
Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Guards Royal Ghost Mini P.E.K.K.A Furnace Electro Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Guards Royal Ghost

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Furnace Royal Hogs Royal Ghost
Mini P.E.K.K.A
Spear Goblins Furnace Royal Hogs The Log Electro Wizard
Furnace
Spear Goblins Mini P.E.K.K.A Royal Hogs Royal Ghost
Royal Hogs
Spear Goblins Mini P.E.K.K.A Furnace Guards The Log Electro Wizard
Guards
Royal Hogs The Log
The Log
Mini P.E.K.K.A Royal Hogs Guards
Royal Ghost
Spear Goblins Furnace Electro Wizard
Electro Wizard
Mini P.E.K.K.A Royal Hogs Royal Ghost

Defense Synergies 2 16

Spear Goblins
Mini P.E.K.K.A Guards The Log Royal Ghost Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Spear Goblins Furnace Guards Royal Ghost
Furnace
Mini P.E.K.K.A Guards Royal Ghost Electro Wizard
Royal Hogs
Guards
Spear Goblins Mini P.E.K.K.A Furnace The Log Electro Wizard
The Log
Mini P.E.K.K.A Spear Goblins Guards Royal Ghost Electro Wizard
Royal Ghost
Spear Goblins Mini P.E.K.K.A Furnace The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A Spear Goblins Furnace Guards The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log Electro Wizard
Mini P.E.K.K.A Furnace The Log Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Furnace Guards Electro Wizard
Mini P.E.K.K.A The Log
The Log Spear Goblins Furnace Guards Royal Ghost Electro Wizard
Furnace Electro Wizard Spear Goblins
The Log Electro Wizard
Mini P.E.K.K.A Furnace
Guards Spear Goblins Mini P.E.K.K.A Royal Ghost Electro Wizard
Guards Electro Wizard Spear Goblins Furnace The Log Royal Ghost
Spear Goblins Furnace Electro Wizard
Mini P.E.K.K.A Furnace Guards The Log Electro Wizard
Mini P.E.K.K.A Furnace Guards The Log Royal Ghost Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Furnace The Log Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Spear Goblins Furnace Guards The Log Royal Ghost Electro Wizard
Furnace The Log Spear Goblins Guards Royal Ghost Electro Wizard
Mini P.E.K.K.A Electro Wizard
Royal Ghost Spear Goblins Mini P.E.K.K.A Furnace Guards The Log Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Spear Goblins Furnace Royal Ghost Electro Wizard
Electro Wizard Mini P.E.K.K.A The Log Royal Ghost
Guards Spear Goblins Mini P.E.K.K.A Furnace The Log Electro Wizard
Mini P.E.K.K.A Guards The Log Electro Wizard
Mini P.E.K.K.A Guards
Furnace Electro Wizard
Mini P.E.K.K.A Guards Spear Goblins Furnace Electro Wizard
Mini P.E.K.K.A
Electro Wizard Spear Goblins Mini P.E.K.K.A The Log
Guards
Mini P.E.K.K.A Guards
Guards The Log Electro Wizard
Mini P.E.K.K.A Guards
Furnace
Guards Electro Wizard Spear Goblins Mini P.E.K.K.A Furnace The Log
Mini P.E.K.K.A The Log Royal Ghost Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Royal Ghost
The Log Royal Ghost Electro Wizard
The Log
Guards The Log
Furnace The Log
Spear Goblins Furnace
Furnace The Log
The Log
The Log
Mini P.E.K.K.A Guards Electro Wizard
The Log Electro Wizard
The Log
Furnace The Log
Spear Goblins Furnace The Log
Furnace The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Furnace
The Log Royal Ghost Electro Wizard
The Log
The Log
Furnace Electro Wizard
Electro Wizard Guards
Mini P.E.K.K.A
The Log
Electro Wizard
The Log
Electro Wizard Spear Goblins Guards
Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard
The Log
Guards The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Electro Wizard

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