My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Dark Prince Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Dark Prince Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Goblin Barrel Dark Prince Giant Skeleton Skeleton King
Giant Snowball
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel Skeleton King
Zap
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel Dark Prince Skeleton King
Barbarian Barrel
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel Dark Prince Giant Skeleton Skeleton King
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A Goblin Hut Goblin Barrel Dark Prince Giant Skeleton Skeleton King
Earthquake
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel Skeleton King
Arrows
Spear Goblins Goblin Gang Goblin Hut Goblin Barrel Skeleton King
Royal Delivery
Spear Goblins Goblin Gang Mini P.E.K.K.A Goblin Hut Goblin Barrel Dark Prince Giant Skeleton Skeleton King
Fireball
Goblin Gang Goblin Hut Goblin Barrel Skeleton King
Poison
Spear Goblins Goblin Gang Goblin Hut Skeleton King
Lightning
Mini P.E.K.K.A Goblin Hut Dark Prince Skeleton King
Rocket
Goblin Hut Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Gang Goblin Barrel Mini P.E.K.K.A Dark Prince Skeleton King Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Gang Goblin Barrel Mini P.E.K.K.A

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Gang Mini P.E.K.K.A Goblin Hut Dark Prince Giant Skeleton
Goblin Gang
Goblin Barrel Spear Goblins Mini P.E.K.K.A Goblin Hut Dark Prince Giant Skeleton Skeleton King
Mini P.E.K.K.A
Spear Goblins Goblin Gang Goblin Hut Dark Prince Giant Skeleton
Goblin Hut
Spear Goblins Goblin Gang Mini P.E.K.K.A Goblin Barrel Dark Prince Giant Skeleton
Goblin Barrel
Spear Goblins Goblin Gang Dark Prince Goblin Hut Giant Skeleton Skeleton King
Dark Prince
Goblin Barrel Spear Goblins Goblin Gang Mini P.E.K.K.A Goblin Hut
Giant Skeleton
Spear Goblins Goblin Gang Mini P.E.K.K.A Goblin Hut Goblin Barrel
Skeleton King
Goblin Gang Goblin Barrel

Defense Synergies 0 13

Spear Goblins
Goblin Gang Mini P.E.K.K.A Goblin Hut Dark Prince Giant Skeleton Skeleton King
Goblin Gang
Spear Goblins Mini P.E.K.K.A Goblin Hut Dark Prince Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Goblin Gang Goblin Hut
Goblin Hut
Spear Goblins Goblin Gang Mini P.E.K.K.A Dark Prince Giant Skeleton
Goblin Barrel
Dark Prince
Spear Goblins Goblin Gang Goblin Hut
Giant Skeleton
Spear Goblins Goblin Gang Goblin Hut
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut
Mini P.E.K.K.A Goblin Gang Goblin Hut Dark Prince
Goblin Gang Mini P.E.K.K.A Goblin Hut Dark Prince Giant Skeleton
Mini P.E.K.K.A Goblin Hut Goblin Gang Dark Prince Skeleton King
Mini P.E.K.K.A Dark Prince Giant Skeleton
Goblin Gang Spear Goblins Dark Prince
Spear Goblins Goblin Gang Goblin Hut
Giant Skeleton
Mini P.E.K.K.A Goblin Gang Goblin Hut Skeleton King
Goblin Gang Spear Goblins Mini P.E.K.K.A Dark Prince Giant Skeleton
Goblin Gang Spear Goblins Goblin Hut Dark Prince Giant Skeleton Skeleton King
Spear Goblins Goblin Gang Goblin Hut
Mini P.E.K.K.A Goblin Hut Goblin Gang Dark Prince Giant Skeleton
Goblin Gang Mini P.E.K.K.A Goblin Hut Dark Prince Skeleton King
Mini P.E.K.K.A Goblin Gang Goblin Hut Skeleton King
Goblin Gang Mini P.E.K.K.A Goblin Hut
Goblin Gang Mini P.E.K.K.A Goblin Hut Dark Prince
Spear Goblins Goblin Gang Goblin Hut Dark Prince
Spear Goblins Goblin Hut Dark Prince Giant Skeleton
Mini P.E.K.K.A Goblin Hut
Goblin Gang Dark Prince Spear Goblins Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Goblin Hut Dark Prince Giant Skeleton
Goblin Gang Mini P.E.K.K.A
Goblin Gang Giant Skeleton Spear Goblins Mini P.E.K.K.A Goblin Hut Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince Giant Skeleton
Giant Skeleton Goblin Gang Mini P.E.K.K.A Goblin Hut Dark Prince
Goblin Gang Goblin Hut
Goblin Gang Mini P.E.K.K.A Dark Prince Spear Goblins Goblin Hut Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Dark Prince
Giant Skeleton Spear Goblins Mini P.E.K.K.A Goblin Hut Dark Prince
Goblin Gang Goblin Hut
Mini P.E.K.K.A Goblin Hut Dark Prince Giant Skeleton
Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince Giant Skeleton Goblin Gang Skeleton King
Goblin Gang Goblin Hut Spear Goblins Mini P.E.K.K.A Dark Prince Giant Skeleton Skeleton King
Mini P.E.K.K.A Goblin Hut Dark Prince Giant Skeleton Skeleton King
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Goblin Hut Giant Skeleton
Dark Prince Giant Skeleton
Dark Prince
Spear Goblins
Goblin Gang Mini P.E.K.K.A
Dark Prince
Goblin Hut
Goblin Hut
Spear Goblins Goblin Hut
Goblin Hut
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince
Giant Skeleton
Dark Prince
Goblin Hut
Mini P.E.K.K.A
Giant Skeleton
Spear Goblins Goblin Gang Goblin Hut Dark Prince
Goblin Gang Mini P.E.K.K.A Dark Prince
Skeleton King
Giant Skeleton
Dark Prince
Goblin Gang Giant Skeleton Skeleton King
Dark Prince Giant Skeleton

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