My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Three Musketeers Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Three Musketeers Baby Dragon Hunter Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Battle Ram Three Musketeers
Giant Snowball
Spear Goblins Minions Battle Ram Three Musketeers Baby Dragon
Zap
Spear Goblins Minions Battle Ram Three Musketeers
Barbarian Barrel
Spear Goblins Battle Ram Three Musketeers Hunter
The Log
Spear Goblins Battle Ram Three Musketeers Hunter
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Battle Ram Three Musketeers Baby Dragon Hunter
Fireball
Minions Battle Ram Three Musketeers Baby Dragon Hunter
Poison
Spear Goblins Minions Three Musketeers Hunter
Lightning
Battle Ram Three Musketeers Baby Dragon Hunter
Rocket
Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Battle Ram Baby Dragon Hunter Lightning Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Battle Ram Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Ram Baby Dragon Golem
Minions
Battle Ram Baby Dragon Golem
Battle Ram
Spear Goblins Minions Three Musketeers Baby Dragon Hunter Lightning
Three Musketeers
Battle Ram
Baby Dragon
Golem Spear Goblins Minions Battle Ram Lightning
Hunter
Battle Ram Golem
Lightning
Golem Battle Ram Baby Dragon
Golem
Baby Dragon Lightning Spear Goblins Minions Hunter

Defense Synergies 0 4

Spear Goblins
Minions Baby Dragon
Minions
Spear Goblins Baby Dragon Hunter
Battle Ram
Three Musketeers
Baby Dragon
Spear Goblins Minions
Hunter
Minions
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Minions Baby Dragon
Hunter Minions Three Musketeers
Three Musketeers Hunter Minions Lightning
Three Musketeers Hunter Minions
Lightning
Spear Goblins Minions Baby Dragon Hunter
Minions Three Musketeers Hunter Lightning Spear Goblins Baby Dragon
Lightning Baby Dragon
Three Musketeers Hunter Minions
Spear Goblins Hunter
Minions Spear Goblins Baby Dragon Hunter
Minions Three Musketeers Hunter Spear Goblins Baby Dragon
Hunter Minions Three Musketeers Lightning
Three Musketeers Minions Baby Dragon Hunter
Three Musketeers Hunter
Three Musketeers Hunter Lightning
Three Musketeers Minions Hunter
Spear Goblins Minions Three Musketeers Baby Dragon Hunter
Baby Dragon Hunter Spear Goblins Minions
Three Musketeers Hunter
Spear Goblins Minions Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Baby Dragon Hunter Lightning
Spear Goblins Minions Hunter Lightning
Hunter Lightning
Three Musketeers Hunter
Minions Three Musketeers Baby Dragon Hunter
Spear Goblins Minions Hunter Lightning
Hunter
Lightning Spear Goblins Minions Baby Dragon
Three Musketeers
Minions Hunter
Lightning
Lightning Three Musketeers Hunter
Three Musketeers Baby Dragon
Spear Goblins Minions Three Musketeers Baby Dragon Hunter Lightning
Minions Baby Dragon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning
Baby Dragon
Spear Goblins Minions Baby Dragon Hunter
Baby Dragon
Baby Dragon Hunter Lightning
Lightning
Lightning Minions Three Musketeers
Lightning
Lightning Baby Dragon
Lightning Three Musketeers Baby Dragon Hunter
Lightning Minions Baby Dragon
Lightning Baby Dragon
Lightning Spear Goblins Three Musketeers Baby Dragon Hunter
Lightning Three Musketeers Baby Dragon
Lightning Three Musketeers
Minions Lightning
Lightning Three Musketeers Baby Dragon Hunter
Lightning Baby Dragon
Lightning Minions Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Baby Dragon Hunter
Baby Dragon Hunter Lightning
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon Hunter
Lightning Minions
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Spear Goblins Minions
Lightning Three Musketeers Baby Dragon Hunter
Lightning Three Musketeers Baby Dragon Hunter
Baby Dragon Lightning
Lightning
Three Musketeers
Minions Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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