My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Goblin Hut Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Giant Skeleton
Giant Snowball
Spear Goblins Minions Barbarians Goblin Hut
Zap
Spear Goblins Minions Goblin Hut
Barbarian Barrel
Spear Goblins Barbarians Goblin Hut Giant Skeleton
The Log
Spear Goblins Barbarians Goblin Hut Giant Skeleton
Earthquake
Spear Goblins Barbarians Goblin Hut
Arrows
Spear Goblins Minions Goblin Hut
Royal Delivery
Spear Goblins Minions Barbarians Goblin Hut Giant Skeleton
Fireball
Minions Barbarians Goblin Hut
Poison
Spear Goblins Minions Barbarians Goblin Hut
Lightning
Goblin Hut
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rocket Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Barbarians Giant Goblin Hut Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Minions Barbarians

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Goblin Hut Giant Skeleton
Arrows
Giant Giant Skeleton
Minions
Giant Giant Skeleton
Barbarians
Giant
Arrows Minions Spear Goblins Goblin Hut Rocket
Goblin Hut
Spear Goblins Giant Giant Skeleton
Rocket
Giant
Giant Skeleton
Spear Goblins Arrows Minions Goblin Hut

Defense Synergies 0 10

Spear Goblins
Arrows Minions Barbarians Goblin Hut Giant Skeleton
Arrows
Spear Goblins Barbarians Goblin Hut Giant Skeleton
Minions
Spear Goblins Giant Skeleton
Barbarians
Spear Goblins Arrows
Giant
Goblin Hut
Spear Goblins Arrows Giant Skeleton
Rocket
Giant Skeleton
Spear Goblins Arrows Minions Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Minions Goblin Hut
Barbarians Minions Goblin Hut
Barbarians Goblin Hut Rocket Minions Giant Skeleton
Barbarians Goblin Hut Minions
Arrows Barbarians Rocket Giant Skeleton
Arrows Spear Goblins Minions
Minions Rocket Spear Goblins Arrows Goblin Hut
Rocket Arrows Barbarians Giant Skeleton
Barbarians Minions Goblin Hut
Spear Goblins Barbarians Giant Skeleton
Minions Barbarians Spear Goblins Arrows Goblin Hut Giant Skeleton
Arrows Minions Spear Goblins Goblin Hut
Barbarians Goblin Hut Minions Rocket Giant Skeleton
Rocket Arrows Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians Rocket Goblin Hut
Barbarians Arrows Minions Goblin Hut
Arrows Spear Goblins Minions Barbarians Goblin Hut
Arrows Spear Goblins Minions Barbarians Goblin Hut Giant Skeleton
Barbarians Goblin Hut
Spear Goblins Arrows Minions Barbarians Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Goblin Hut Giant Skeleton
Arrows Rocket
Barbarians Giant Skeleton Spear Goblins Minions Goblin Hut Rocket
Rocket Giant Skeleton Barbarians
Barbarians Giant Skeleton Goblin Hut
Arrows Rocket Minions Goblin Hut
Rocket Spear Goblins Minions Barbarians Goblin Hut Giant Skeleton
Giant Skeleton Barbarians
Rocket Giant Skeleton Spear Goblins Minions Barbarians Goblin Hut
Barbarians Goblin Hut
Minions Barbarians Goblin Hut Giant Skeleton
Rocket Arrows Barbarians Giant Skeleton
Barbarians Rocket Giant Skeleton
Barbarians
Barbarians Goblin Hut Spear Goblins Minions Rocket Giant Skeleton
Arrows Minions Barbarians Goblin Hut Giant Skeleton
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton
Arrows
Rocket Arrows Goblin Hut Giant Skeleton
Arrows Barbarians Rocket Giant Skeleton
Rocket Arrows
Arrows Spear Goblins Minions Rocket
Arrows
Arrows
Arrows
Rocket Minions
Rocket Arrows
Arrows Rocket
Rocket Goblin Hut
Arrows Minions Rocket
Arrows Goblin Hut
Rocket Spear Goblins Arrows Goblin Hut
Arrows Goblin Hut Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows
Rocket Arrows
Rocket Minions Giant Skeleton
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows
Arrows
Arrows
Rocket Arrows
Arrows
Rocket Minions Goblin Hut
Arrows Rocket
Rocket Arrows
Giant Skeleton
Rocket Arrows
Spear Goblins Minions Barbarians Goblin Hut Rocket
Rocket Arrows
Arrows
Rocket
Arrows
Rocket Arrows Giant Skeleton
Minions Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton
Rocket

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