My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Battle Ram Goblin Barrel
Giant Snowball
Spear Goblins Minions Barbarians Battle Ram Goblin Barrel
Zap
Spear Goblins Minions Battle Ram Goblin Barrel
Barbarian Barrel
Spear Goblins Barbarians Battle Ram Wizard Goblin Barrel
The Log
Spear Goblins Barbarians Battle Ram Goblin Barrel
Earthquake
Spear Goblins Barbarians Goblin Barrel
Arrows
Spear Goblins Minions Goblin Barrel
Royal Delivery
Spear Goblins Minions Barbarians Battle Ram Wizard Goblin Barrel
Fireball
Minions Barbarians Battle Ram Wizard Goblin Barrel
Poison
Spear Goblins Minions Barbarians Wizard
Lightning
Battle Ram Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins The Log Minions Goblin Barrel Battle Ram Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins The Log Minions

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Battle Ram
Minions
Battle Ram
Barbarians
Battle Ram
The Log Spear Goblins Minions Mirror Goblin Barrel
Wizard
Mirror
Goblin Barrel The Log Battle Ram
Goblin Barrel
Spear Goblins Mirror Battle Ram
The Log
Battle Ram Mirror

Defense Synergies 0 6

Spear Goblins
Minions Barbarians The Log
Minions
Spear Goblins The Log
Barbarians
Spear Goblins
Battle Ram
Wizard
The Log
Mirror
The Log
Goblin Barrel
The Log
Spear Goblins Minions Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Wizard The Log
Barbarians Minions The Log
Barbarians Minions
Barbarians Minions
Barbarians The Log
The Log Spear Goblins Minions
Minions Spear Goblins Wizard
Barbarians The Log
Barbarians Minions
Spear Goblins Barbarians
Minions Barbarians Spear Goblins Wizard The Log
Minions Spear Goblins Wizard
Barbarians Minions Wizard The Log
Wizard Minions Barbarians The Log
Barbarians
Barbarians The Log
Barbarians Wizard Minions
Spear Goblins Minions Barbarians Wizard The Log
Wizard The Log Spear Goblins Minions Barbarians
Barbarians
Wizard Spear Goblins Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Wizard The Log
Barbarians Spear Goblins Minions The Log
Barbarians The Log
Barbarians
Wizard Minions
Spear Goblins Minions Barbarians
Barbarians
Spear Goblins Minions Barbarians The Log
Barbarians
Minions Barbarians
Barbarians The Log
Barbarians Wizard
Wizard Barbarians
Barbarians Spear Goblins Minions The Log
Minions Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
Wizard The Log
Wizard Spear Goblins Minions
Wizard The Log
The Log Wizard
The Log Wizard
Minions
Wizard The Log
Wizard
The Log
Minions
The Log
Spear Goblins Wizard The Log
Wizard The Log
Minions
Wizard The Log
Wizard The Log
Minions The Log
Wizard
The Log
Barbarians The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Minions Wizard
Wizard The Log
Wizard The Log
Spear Goblins Minions Barbarians
Wizard
The Log
Wizard
The Log Wizard
Minions The Log
The Log
Wizard

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