My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Hog Rider
Giant Snowball
Spear Goblins Bomber Minions Barbarians Hog Rider
Zap
Spear Goblins Bomber Minions Firecracker
Barbarian Barrel
Spear Goblins Bomber Firecracker Barbarians
The Log
Spear Goblins Bomber Firecracker Barbarians Hog Rider
Earthquake
Spear Goblins Bomber Firecracker Barbarians Hog Rider
Arrows
Spear Goblins Bomber Minions Firecracker
Royal Delivery
Spear Goblins Bomber Minions Firecracker Barbarians Hog Rider P.E.K.K.A
Fireball
Bomber Minions Firecracker Barbarians Hog Rider
Poison
Spear Goblins Bomber Minions Firecracker Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber The Log Minions Firecracker Hog Rider Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber The Log Minions

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Firecracker
Bomber
Minions Hog Rider P.E.K.K.A
Minions
Hog Rider Bomber Firecracker P.E.K.K.A
Firecracker
Hog Rider Spear Goblins Minions P.E.K.K.A
Barbarians
Hog Rider
Hog Rider
Spear Goblins Minions Firecracker The Log Bomber Barbarians
P.E.K.K.A
Bomber Minions Firecracker The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 2 11

Spear Goblins
Minions Firecracker Barbarians P.E.K.K.A The Log
Bomber
P.E.K.K.A The Log
Minions
Spear Goblins Firecracker P.E.K.K.A The Log
Firecracker
The Log Spear Goblins Minions P.E.K.K.A
Barbarians
Spear Goblins
Hog Rider
P.E.K.K.A
The Log Spear Goblins Bomber Minions Firecracker
The Log
Firecracker P.E.K.K.A Spear Goblins Bomber Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Firecracker The Log
Barbarians P.E.K.K.A Minions Firecracker The Log
Barbarians P.E.K.K.A Bomber Minions
Barbarians P.E.K.K.A Minions Firecracker
Bomber Firecracker Barbarians P.E.K.K.A The Log
The Log Spear Goblins Bomber Minions Firecracker
Minions Spear Goblins Firecracker
Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Minions
Spear Goblins Bomber Firecracker Barbarians
Minions Barbarians Spear Goblins Bomber Firecracker The Log
Minions Spear Goblins Firecracker
Barbarians P.E.K.K.A Bomber Minions The Log
Bomber Minions Firecracker Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A The Log
Barbarians Bomber Minions Firecracker P.E.K.K.A
Spear Goblins Bomber Minions Firecracker Barbarians The Log
The Log Spear Goblins Bomber Minions Firecracker Barbarians
Barbarians P.E.K.K.A
Bomber Spear Goblins Minions Firecracker Barbarians P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins P.E.K.K.A
Bomber Firecracker The Log
Barbarians P.E.K.K.A Spear Goblins Minions The Log
P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A
Firecracker Minions
P.E.K.K.A Spear Goblins Minions Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Spear Goblins Minions Firecracker Barbarians The Log
P.E.K.K.A Barbarians
P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians The Log
Barbarians P.E.K.K.A
Bomber Firecracker Barbarians
Barbarians Spear Goblins Bomber Minions Firecracker P.E.K.K.A The Log
Minions Bomber Firecracker Barbarians P.E.K.K.A The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Barbarians The Log
Bomber Firecracker The Log
Firecracker Spear Goblins Minions
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker
Minions
Firecracker The Log
Firecracker
Firecracker The Log
Minions Firecracker
Firecracker The Log
Spear Goblins Bomber Firecracker The Log
Firecracker The Log
Bomber Minions
Bomber Firecracker The Log
Bomber Firecracker The Log
Minions The Log
The Log
Barbarians The Log
Firecracker The Log Bomber
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Minions Firecracker
Bomber The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Spear Goblins Minions Barbarians
Firecracker
The Log
Firecracker
The Log Bomber Firecracker
Firecracker P.E.K.K.A
Minions Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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