My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant
Giant Snowball
Spear Goblins Minions Cannon Barbarians Musketeer
Zap
Spear Goblins Minions Cannon
Barbarian Barrel
Spear Goblins Cannon Barbarians Musketeer
The Log
Spear Goblins Cannon Barbarians Mini P.E.K.K.A Musketeer
Earthquake
Spear Goblins Cannon Barbarians
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Barbarians Mini P.E.K.K.A Musketeer
Fireball
Minions Cannon Barbarians Musketeer
Poison
Spear Goblins Minions Cannon Barbarians Musketeer
Lightning
Cannon Mini P.E.K.K.A Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Cannon Fireball Mini P.E.K.K.A Musketeer Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Cannon Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Giant
Minions
Giant Mini P.E.K.K.A
Cannon
Barbarians
Fireball
Giant
Mini P.E.K.K.A
Giant Spear Goblins Minions Musketeer
Musketeer
Giant Mini P.E.K.K.A
Giant
Minions Mini P.E.K.K.A Musketeer Spear Goblins Fireball

Defense Synergies 1 12

Spear Goblins
Minions Cannon Barbarians Mini P.E.K.K.A Musketeer
Minions
Spear Goblins Cannon Musketeer
Cannon
Musketeer Spear Goblins Minions Fireball Mini P.E.K.K.A
Barbarians
Spear Goblins
Fireball
Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Spear Goblins Cannon Fireball Musketeer
Musketeer
Cannon Spear Goblins Minions Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Cannon Fireball Musketeer
Barbarians Mini P.E.K.K.A Minions Cannon Musketeer
Cannon Barbarians Mini P.E.K.K.A Minions Musketeer
Cannon Barbarians Mini P.E.K.K.A Minions Musketeer
Barbarians Fireball Mini P.E.K.K.A
Fireball Spear Goblins Minions Cannon Musketeer
Minions Musketeer Spear Goblins Cannon Fireball
Cannon Barbarians Fireball Musketeer
Cannon Barbarians Mini P.E.K.K.A Minions Musketeer
Spear Goblins Cannon Barbarians Mini P.E.K.K.A Musketeer
Minions Barbarians Spear Goblins Cannon Fireball Musketeer
Minions Musketeer Spear Goblins Fireball
Cannon Barbarians Mini P.E.K.K.A Minions Fireball Musketeer
Fireball Minions Cannon Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Cannon
Barbarians Cannon Fireball Mini P.E.K.K.A
Barbarians Minions Cannon Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball Spear Goblins Minions Barbarians Musketeer
Spear Goblins Minions Cannon Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Cannon Musketeer
Spear Goblins Minions Cannon Barbarians Fireball Mini P.E.K.K.A Musketeer
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Fireball
Fireball Mini P.E.K.K.A Musketeer
Barbarians Spear Goblins Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Barbarians Fireball Musketeer
Barbarians Cannon Mini P.E.K.K.A Musketeer
Fireball Minions Musketeer
Mini P.E.K.K.A Spear Goblins Minions Barbarians Fireball Musketeer
Mini P.E.K.K.A Barbarians
Spear Goblins Minions Barbarians Fireball Mini P.E.K.K.A
Cannon Barbarians Musketeer
Minions Barbarians Mini P.E.K.K.A Musketeer
Barbarians Fireball
Barbarians Mini P.E.K.K.A Cannon Fireball
Cannon Barbarians Fireball Musketeer
Barbarians Spear Goblins Minions Fireball Mini P.E.K.K.A Musketeer
Minions Cannon Barbarians Fireball Mini P.E.K.K.A Musketeer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball
Fireball Spear Goblins Minions Musketeer
Musketeer
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Spear Goblins Fireball Musketeer
Fireball Musketeer
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Spear Goblins Minions Barbarians Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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