My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Hut Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Three Musketeers Skeleton Army
Giant Snowball
Spear Goblins Minions Cannon Goblin Hut Three Musketeers Skeleton Army
Zap
Spear Goblins Minions Cannon Goblin Hut Three Musketeers Skeleton Army
Barbarian Barrel
Spear Goblins Cannon Goblin Hut Wizard Three Musketeers Skeleton Army
The Log
Spear Goblins Cannon Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army
Earthquake
Spear Goblins Cannon Goblin Hut Skeleton Army
Arrows
Spear Goblins Minions Goblin Hut Skeleton Army
Royal Delivery
Spear Goblins Minions Mini P.E.K.K.A Goblin Hut Wizard Three Musketeers Skeleton Army
Fireball
Minions Cannon Goblin Hut Wizard Three Musketeers Skeleton Army
Poison
Spear Goblins Minions Cannon Goblin Hut Wizard Three Musketeers Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Goblin Hut Wizard Three Musketeers
Rocket
Goblin Hut Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Cannon Skeleton Army Mini P.E.K.K.A Goblin Hut Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Cannon Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Goblin Hut
Minions
Mini P.E.K.K.A
Cannon
Mini P.E.K.K.A
Spear Goblins Minions Goblin Hut Wizard
Goblin Hut
Spear Goblins Mini P.E.K.K.A Three Musketeers
Wizard
Mini P.E.K.K.A
Three Musketeers
Goblin Hut
Skeleton Army

Defense Synergies 0 15

Spear Goblins
Minions Cannon Mini P.E.K.K.A Goblin Hut Skeleton Army
Minions
Spear Goblins Cannon
Cannon
Spear Goblins Minions Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Spear Goblins Cannon Goblin Hut Wizard Skeleton Army
Goblin Hut
Spear Goblins Mini P.E.K.K.A Wizard Skeleton Army
Wizard
Cannon Mini P.E.K.K.A Goblin Hut Skeleton Army
Three Musketeers
Skeleton Army
Spear Goblins Cannon Mini P.E.K.K.A Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Cannon Goblin Hut Wizard
Mini P.E.K.K.A Skeleton Army Minions Cannon Goblin Hut Three Musketeers
Cannon Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army Minions
Cannon Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Minions Cannon
Minions Three Musketeers Spear Goblins Cannon Goblin Hut Wizard
Cannon
Cannon Mini P.E.K.K.A Three Musketeers Minions Goblin Hut Skeleton Army
Skeleton Army Spear Goblins Cannon Mini P.E.K.K.A
Minions Skeleton Army Spear Goblins Cannon Goblin Hut Wizard
Minions Three Musketeers Spear Goblins Goblin Hut Wizard
Cannon Mini P.E.K.K.A Goblin Hut Skeleton Army Minions Wizard Three Musketeers
Wizard Three Musketeers Skeleton Army Minions Cannon Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Skeleton Army Cannon Goblin Hut Three Musketeers
Skeleton Army Cannon Mini P.E.K.K.A Goblin Hut Three Musketeers
Wizard Three Musketeers Minions Cannon Mini P.E.K.K.A Goblin Hut Skeleton Army
Cannon Spear Goblins Minions Goblin Hut Wizard Three Musketeers Skeleton Army
Wizard Spear Goblins Minions Cannon Goblin Hut
Mini P.E.K.K.A Cannon Goblin Hut Three Musketeers
Wizard Skeleton Army Spear Goblins Minions Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Goblin Hut
Mini P.E.K.K.A Wizard
Skeleton Army Spear Goblins Minions Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Skeleton Army
Cannon Mini P.E.K.K.A Goblin Hut Three Musketeers Skeleton Army
Wizard Minions Goblin Hut Three Musketeers
Mini P.E.K.K.A Skeleton Army Spear Goblins Minions Goblin Hut
Mini P.E.K.K.A Skeleton Army
Spear Goblins Minions Mini P.E.K.K.A Goblin Hut Skeleton Army
Cannon Goblin Hut Three Musketeers Skeleton Army
Minions Mini P.E.K.K.A Goblin Hut
Skeleton Army
Mini P.E.K.K.A Skeleton Army Cannon Wizard Three Musketeers
Wizard Cannon Three Musketeers Skeleton Army
Goblin Hut Skeleton Army Spear Goblins Minions Mini P.E.K.K.A Three Musketeers
Minions Cannon Mini P.E.K.K.A Goblin Hut Wizard
Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Wizard
Wizard Spear Goblins Minions
Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A Three Musketeers
Wizard
Wizard
Goblin Hut Three Musketeers
Minions
Goblin Hut
Spear Goblins Goblin Hut Wizard Three Musketeers
Goblin Hut Wizard Three Musketeers
Three Musketeers
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Minions
Wizard
Wizard
Wizard
Wizard
Wizard
Minions Goblin Hut Wizard
Mini P.E.K.K.A
Wizard
Wizard
Spear Goblins Minions Goblin Hut Skeleton Army
Wizard Three Musketeers
Mini P.E.K.K.A Wizard Three Musketeers
Wizard
Three Musketeers
Minions
Wizard

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